Swords
Light and accurate blade weapons.
List of Swords
Name | Rank | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
C |
| A sword made to penetrate heavy armor. Effective: Armored. | |||||||||||||||||
D |
| A sword with a sweet scent. Disappears when consumed as an item, but recovers user's HP. | |||||||||||||||||
A |
| A sword built for expert wielders. If user initiates combat, attacks twice. | |||||||||||||||||
S |
| A legendary sword, famous for its great power. | |||||||||||||||||
D |
| A legendary sword wielded by Emblem Chrom. Effective: Dragon. | |||||||||||||||||
D |
| Sword of Alfonse, prince of Askr. Grants Atk+3 for 1 turn if user has 50% HP or less at start of turn. | |||||||||||||||||
S |
| A legendary blade that smashes foes. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
C |
| A massive sword that smashes foes. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
D |
| A standard sword made of iron─simple, but effective. | |||||||||||||||||
C |
| A sword especially well-suited to inflicting deadly wounds. | |||||||||||||||||
C |
| A magical sword that can strike close or at range. | |||||||||||||||||
D |
| Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance. | |||||||||||||||||
D |
| Divine Dragon only. Fills engage meter by 1 when user attacks and defeats a foe in a single turn. | |||||||||||||||||
A |
| A massive sword of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
B |
| An exceptional sword of rare metals. | |||||||||||||||||
D |
| A light, unusually accurate sword. | |||||||||||||||||
B |
| A massive sword of steel that smashes foes. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
C |
| A sword made of steel. | |||||||||||||||||
D |
| Divine Dragon only. A powerful sword that can strike close or at range. | |||||||||||||||||
B |
| A sword honed to a razor edge. | |||||||||||||||||
B |
| A sword crafted specifically to fight dragons. Effective: Dragon. |
List of Swords (Engaged)
The following swords that can only be used when engaged.
Name | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Famous sword wielded by Emblem Roy. Grants Def/Res+5. Can strike close or at range. | |||||||||||||||||
| Magical sword wielded by Emblem Byleth. Effective: Dragon, Cavalry. | |||||||||||||||||
| Unusual sword wielded by Emblem Corrin. Grants advantage vs. lances but disadvantage vs. axes. | |||||||||||||||||
| Sacred sword wielded by Emblem Marth. Effective: Dragon. | |||||||||||||||||
| Unusual sword wielded by Emblem Roy. Grants advantage vs. lances but disadvantage vs. axes. | |||||||||||||||||
| Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range. | |||||||||||||||||
| Sword of Emblem Alear. If user defeats foe in player phase, fills adjacent allies' engage meters by 1. | |||||||||||||||||
| Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored. | |||||||||||||||||
| Sword wielded by Emblem Marth. Doubles user's earned experience. | |||||||||||||||||
| Sword wielded by Emblem Lucina. Effective: Cavalry, Armored. | |||||||||||||||||
| Sword wielded by Emblem Alear. Effective: Corrupted. | |||||||||||||||||
| Sacred sword wielded by Emblem Lucina. Effective: Dragon. | |||||||||||||||||
| Sacred sword wielded by Emblem Ike. Grants Def+5. Can strike close or at range. | |||||||||||||||||
| Sword wielded by Emblem Eirika. Effective: Cavalry, Armored. | |||||||||||||||||
| Sword wielded by Emblem Marth. Effective: Cavalry, Armored. | |||||||||||||||||
| Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt. | |||||||||||||||||
| Paired sword wielded by Emblem Eirika. Effective: Corrupted. | |||||||||||||||||
| Sword of Emblem Byleth. Raises damage with user's Mag. Can strike close or at range. Effective: Dragon | |||||||||||||||||
| Sword wielded by Emblem Sigurd. Grants Res+5. | |||||||||||||||||
| Throwing sword wielded by Emblem Corrin. Can only strike at range, not close up. | |||||||||||||||||
| Magical sword wielded by Emblem Eirika. Can strike close or at range. Effective: Flying. | |||||||||||||||||
| Sword wielded by Emblem Roy. Effective: Dragon. | |||||||||||||||||
| Sacred sword wielded by Emblem Corrin. |
Lances
Balanced weapons with average power and weight.
List of Lances
Name | Rank | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A |
| A lance built for expert wielders. If user initiates combat, attacks twice. | |||||||||||||||||
S |
| A powerful lance of legend. Can strike close or at range. | |||||||||||||||||
D |
| Lance of Sharena, princess of Askr. Inflicts Atk-2 for 1 turn on adjacent foes at the start of player phase. | |||||||||||||||||
C |
| A magical lance that can strike close or at range. | |||||||||||||||||
C |
| A massive lance that smashes foes. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
D |
| A standard lance made of iron─simple, but effective. | |||||||||||||||||
D |
| A light throwing lance that can strike close or at range. | |||||||||||||||||
C |
| A lance especially well-suited to inflicting deadly wounds. | |||||||||||||||||
A |
| Battle lance that exudes an otherworldly air. | |||||||||||||||||
D |
| A lance designed for foes on horseback. Effective: Cavalry. | |||||||||||||||||
A |
| A massive lance of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
B |
| An exceptional lance of rare metals. | |||||||||||||||||
D |
| A light, unusually accurate lance. | |||||||||||||||||
B |
| A powerful throwing lance that can strike close or at range. | |||||||||||||||||
B |
| A massive lance of steel that smashes foes. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
C |
| A lance made of steel. | |||||||||||||||||
D |
| A lance with a sweet scent. Disappears when consumed as an item, but recovers user's HP. | |||||||||||||||||
S |
| A lance of legend that smashes and poisons hit foes. Cannot follow up, or strike first if initiating combat. |
List of Lances (Engaged)
The following lances that can only be used when engaged.
Name | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lance wielded by Emblem Byleth. If user initiates combat, grants Mt+50%. | |||||||||||||||||
| Lance wielded by Emblem Dimitri. If user initiates combat, grants Mt+50%. | |||||||||||||||||
| Lance wielded by Emblem Sigurd. If user initiates combat, attacks twice. | |||||||||||||||||
| Lance wielded by Emblem Byleth. Raises damage based on user's Spd. Effective: Dragon. | |||||||||||||||||
| Lance wielded by Emblem Leif. If user initiates combat, attacks twice. Can strike close or at range. | |||||||||||||||||
| Lance wielded by Emblem Sigurd. Effective: Cavalry. | |||||||||||||||||
| Paired lance wielded by Emblem Ephraim. Effective: Corrupted. |
Axes
Powerful, inaccurate, and heavy weapons.
List of Axes
Name | Rank | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A |
| An axe built for expert wielders. If user initiates combat, attacks twice. | |||||||||||||||||
D |
| A light, unusually accurate axe. | |||||||||||||||||
S |
| A legendary axe. | |||||||||||||||||
D |
| A war hammer made to crack through heavy armor. Effective: Armored. | |||||||||||||||||
D |
| A light throwing axe that can strike close or at range. | |||||||||||||||||
B |
| A magical axe that smashes foes. Cannot follow up, or strike first if initiating combat. Effective: Flying. | |||||||||||||||||
D |
| A standard axe made of iron─simple, but effective. | |||||||||||||||||
C |
| A massive axe that smashes foes. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
C |
| An axe especially well-suited to inflicting deadly wounds. | |||||||||||||||||
D |
| An axe with a sweet scent. Disappears when consumed as an item, but recovers user's HP. | |||||||||||||||||
D |
| Axe of Anna, a commander in Askr. Grants Mov+1 for 1 turn when user has 40% HP or less at start of turn. | |||||||||||||||||
D |
| An axe whose long handle helps reach mounted foes. Effective: Cavalry. | |||||||||||||||||
A |
| Battle axe that exudes an otherworldly air. | |||||||||||||||||
B |
| An exceptional axe of rare metals. | |||||||||||||||||
A |
| A massive axe of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
C |
| An axe made of steel. | |||||||||||||||||
B |
| A massive axe of steel that smashes foes. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
B |
| A powerful throwing axe that can strike close or at range. | |||||||||||||||||
S |
| A huge, legendary axe that smashes foes. Cannot follow up, or strike first if initiating combat. |
List of Axes (Engaged)
The following axes that can only be used when engaged.
Name | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon. | |||||||||||||||||
| Axe of Emblem Byleth. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon. | |||||||||||||||||
| Axe of Emblem Edelgard. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon. | |||||||||||||||||
| Magic axe wielded by Emblem Camilla. Can strike close or at range. | |||||||||||||||||
| Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe's Res-Def. | |||||||||||||||||
| Hammer of Emblem Ike. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Armored. | |||||||||||||||||
| Axe wielded by Emblem Leif. Easily inflicts fatal wounds. | |||||||||||||||||
| Heirloom axe wielded by Emblem Ike. Grants Res+3. | |||||||||||||||||
| Axe wielded by Emblem Hector. Effective: Cavalry, Armored. |
Bows
Long range weapons that are effective against flying units.
List of Bows
Name | Rank | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A |
| A bow built for expert wielders. If user initiates combat, attacks twice. Effective: Flying. | |||||||||||||||||
D |
| A bow with a sweet scent. Disappears when consumed as an item, but recovers user's HP. | |||||||||||||||||
D |
| A standard bow made of iron. Effective: Flying. | |||||||||||||||||
C |
| A bow especially well-suited to inflicting deadly wounds. Effective: Flying. | |||||||||||||||||
S |
| A bow wielded by legends. Effective: Flying. | |||||||||||||||||
C |
| A bow made to fire at longer ranges. Effective: Flying. | |||||||||||||||||
D |
| An easy-to-use, short-range bow. Effective: Flying. | |||||||||||||||||
C |
| A magical bow whose arrows pierce with light. Effective: Flying. | |||||||||||||||||
B |
| An exceptional bow of rare metals. Effective: Flying. | |||||||||||||||||
C |
| A bow made of steel. Effective: Flying. |
List of Bows (Engaged)
The following bows that can only be used when engaged.
Name | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bow wielded by Emblem Byleth. If user initiates combat, grants Avo+20. Effective: Dragon, Flying. | |||||||||||||||||
| Bow wielded by Emblem Claude. If user initiates combat, grants Avo+20. Effective: Dragon, Flying. | |||||||||||||||||
| Bow wielded by Emblem Lyn. Easily inflicts fatal wounds. Effective: Flying. | |||||||||||||||||
| Attacks twice. | |||||||||||||||||
| Mighty bow wielded by Emblem Lyn. Grants Spd+5. Effective: Flying, Dragon. | |||||||||||||||||
| Bow wielded by Emblem Lucina. Doubles user's earned experience. Grants Res+5. Effective: Flying. |
Tomes
Spell books used to cast magical attacks.
List of Tomes
Name | Rank | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A |
| A truly mighty fire tome. | |||||||||||||||||
C |
| An advanced fire tome. | |||||||||||||||||
C |
| An advanced attack tome that can only be used in close combat. | |||||||||||||||||
B |
| An advanced thunder tome. Cannot follow up. | |||||||||||||||||
B |
| An advanced wind tome. Effective: Flying. | |||||||||||||||||
A |
| A truly mighty wind tome. Effective: Flying. | |||||||||||||||||
D |
| A standard tome of fire magic. | |||||||||||||||||
A |
| A tome of long-range attack magic. Cannot be used at shorter ranges. | |||||||||||||||||
S |
| An extremely potent tome. If user initiates combat, attacks twice. | |||||||||||||||||
D |
| Fell Dragon only. Truly mighty dark magic. | |||||||||||||||||
D |
| A basic attack tome that can only be used in close combat. | |||||||||||||||||
A |
| A truly mighty thunder tome. Cannot follow up. | |||||||||||||||||
D |
| Powerful lightning magic wielded by Emblem Robin. | |||||||||||||||||
D |
| A standard tome of thunder magic. Cannot follow up. | |||||||||||||||||
D |
| A tome with a sweet scent. Disappears when consumed as an item, but recovers user's HP. | |||||||||||||||||
C |
| A standard tome of wind magic. Effective: Flying. |
List of Tomes (Engaged)
The following tomes that can only be used when engaged.
Name | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Long-range thunder magic wielded by Emblem Soren. Cannot follow up. | |||||||||||||||||
| Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying. | |||||||||||||||||
| Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying. | |||||||||||||||||
| Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying. | |||||||||||||||||
| Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat. | |||||||||||||||||
| A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack. | |||||||||||||||||
| Magic wielded by Emblem Camilla. If user initiates combat, attacks twice. | |||||||||||||||||
| Light tome wielded by Emblem Micaiah. User recovers HP equal to 50% of damage dealt. | |||||||||||||||||
| Mighty fire tome wielded by Emblem Celica. | |||||||||||||||||
| Powerful wind magic wielded by Emblem Soren. Effective: Flying. | |||||||||||||||||
| Holy tome wielded by Emblem Celica. Effective: Corrupted. | |||||||||||||||||
| Light tome wielded by Emblem Micaiah. Illuminates a 5-space radius (shrinks one space per turn). | |||||||||||||||||
| Mighty light tome wielded by Emblem Micaiah. Effective: Cavalry, Armored. |
Staves
Magical utility weapons that provide non-damaging effects.
List of Staves
Name | Rank | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A |
| A staff imbued with space-warping magic. Teleports a faraway foe to an adjacent space. | |||||||||||||||||
A |
| A staff imbued with healing magic. Recovers HP for all allies within a 5-space radius. | |||||||||||||||||
B |
| A staff imbued with magic that can break foes. | |||||||||||||||||
C |
| A staff that prevents foes from moving for 1 turn. | |||||||||||||||||
D |
| A staff imbued with healing magic. Recovers an ally's HP. | |||||||||||||||||
D |
| A staff that magically shines through darkness. Illuminates a 7-space radius (shrinks one space per turn). | |||||||||||||||||
D |
| A staff imbued with healing magic. Recovers a great deal of an ally's HP. | |||||||||||||||||
S |
| A staff imbued with mysterious magic that sets all allies' engage meters to max. | |||||||||||||||||
D |
| A staff that conjures a mass of ice that makes one space impassable for 1 turn. | |||||||||||||||||
C |
| A staff imbued with healing magic. Can recover an ally's HP at a distance. | |||||||||||||||||
B |
| A staff imbued with healing magic. Recovers vast amounts of an ally's HP. | |||||||||||||||||
B |
| A staff imbued with space-warping magic. Teleports a faraway ally to an adjacent space. | |||||||||||||||||
C |
| A staff that removes status effects on an ally. | |||||||||||||||||
C |
| A staff imbued with space-warping magic. Teleports the user up to 5 spaces away. | |||||||||||||||||
C |
| A staff that prevents foes from using tomes or staves for 1 turn. | |||||||||||||||||
D |
| A staff with a sweet scent. Recovers an ally's HP. | |||||||||||||||||
B |
| A staff imbued with space-warping magic. Teleports an adjacent ally up to 5 spaces away. |
List of Staves (Engaged)
The following staves that can only be used when engaged.
Name | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| A staff wielded by Emblem Veronica. Heals HP and status effects for all allies within a 7-space radius. | |||||||||||||||||
| Staff wielded by Emblem Celica. Recovers a great deal of HP. | |||||||||||||||||
| Staff of Emblem Soren. Allies within 2 spaces gain "deals 50% of magic damage taken back to foe" for 1 turn. |
Arts
The preferred weaponry of hand-to-hand fighters.
List of Arts
Name | Rank | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S |
| A scroll of a legendary martial skill. If user initiates combat, attacks twice. | |||||||||||||||||
A |
| A scroll of brash martial skill. Grants Spd +5, but user takes +5 damage. If user initiates combat, attacks twice. | |||||||||||||||||
D |
| A scroll of a fundamental martial skill. As a basic text, it does not attack twice. | |||||||||||||||||
D |
| A scroll of a basic martial skill. If user initiates combat, attacks twice. | |||||||||||||||||
D |
| A martial skill scroll with a sweet scent. Disappears when consumed as an item, but recovers user's HP. | |||||||||||||||||
C |
| A scroll of a defensive martial skill. Grants Def +5. | |||||||||||||||||
B |
| A scroll of a highly polished martial skill. If user initiates combat, attacks twice. | |||||||||||||||||
C |
| A scroll of a standard martial skill. If user initiates combat, attacks twice. |
List of Arts (Engaged)
The following arts that can only be used when engaged.
Name | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Magical attack wielded by Emblem Alear. If user initiates combat, attacks twice. (Uses Mag.) | |||||||||||||||||
| Gauntlets wielded by Emblem Byleth. If user initiates combat, attacks twice. Uses lowest of foe's Def/Res. |
Knives
Small daggers used by stealthy fighters to inflict poison on enemies.
List of Knives
Name | Rank | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S |
| A legendary short sword. Smashes and poisons hit foes. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
S |
| A legendary throwing knife that poisons hit foes. | |||||||||||||||||
D |
| A knife with a sweet scent. Disappears when consumed as an item, but recovers user's HP. | |||||||||||||||||
D |
| A standard throwing knife. Poisons hit foes. | |||||||||||||||||
C |
| A fighting knife intended for close combat. Poisons hit foes. | |||||||||||||||||
D |
| Veyle only. An enchanted throwing knife that inflicts magic damage and poisons hit foes. | |||||||||||||||||
A |
| A fighting knife intended for close combat. Poisons hit foes. | |||||||||||||||||
D |
| An easy-to-use throwing knife. Poisons hit foes. | |||||||||||||||||
B |
| A throwing knife made of rare metals. Poisons hit foes. | |||||||||||||||||
C |
| A throwing knife made of steel. Poisons hit foes. | |||||||||||||||||
B |
| A fighting knife intended for close combat. Poisons hit foes. |
Other Weapons
Non-standard weapons.
List of Other Weapons
Name | Rank | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S |
| Destroys terrain around the unit, killing friend and foe alike. Channels life force of the slain into power. | |||||||||||||||||
S |
| Forces all foes to lose engaged status. | |||||||||||||||||
S |
| Instantly kills all units in the area, friend and foe alike. Channels life force of the slain into power. | |||||||||||||||||
B |
| Sharp, cursed fangs. If user initiates combat and hits, inflicts max HP-5 on foe after combat. (Stacks to -20.) | |||||||||||||||||
A |
| An attack using the power of a Fell dragonstone. Magic attack using physical power. Halves foe Def/Res. | |||||||||||||||||
S |
| A series of colossal ranged attacks. | |||||||||||||||||
S |
| A beam of darkness that mows down foes over wide area. Guaranteed hit. Ignores Def/Res. | |||||||||||||||||
A |
| A dragonstone that holds a Fell Dragon's power. Magic attack using physical power. Halves foe Def/Res. | |||||||||||||||||
S |
| A dragonstone that holds a Fell Dragon's power. Halves foe Def/Res. Can strike close or at range. | |||||||||||||||||
A |
| A dragonstone that holds a Fell Dragon's special power. Halves foe Def/Res. Effective: Cavalry. | |||||||||||||||||
B |
| An attack using the power of a Fell dragonstone. Halves foe Def/Res. | |||||||||||||||||
B |
| A dragonstone that holds the Fell Dragon's power. Halves foe Def/Res. | |||||||||||||||||
S |
| A powerful ranged strike of dark magic. | |||||||||||||||||
A |
| A dragonstone that holds a Fell Dragon's special power. Halves foe Def/Res. Effective: Flying. | |||||||||||||||||
D |
| A scorching breath attack. Ignores foe's Def/Res. | |||||||||||||||||
D |
| A long-range fire attack. Ignores foe's Def/Res. | |||||||||||||||||
D |
| Use to attack all units within a 2-space radius of a target point and set the same area on fire. | |||||||||||||||||
C |
| An icy breath attack. Ignores foe Def/Res. Freezes foe. | |||||||||||||||||
S |
| A powerful beam of dark magic that leaves a foul miasma in its wake. | |||||||||||||||||
C |
| A long-range ice attack. Ignores foe Def/Res. Freezes foe. | |||||||||||||||||
B |
| Ranged miasma attack. Ignores foe Def/Res. Inflicts freeze and silence. Applies miasma to foe's space. | |||||||||||||||||
B |
| Miasma breath attack. Ignores foe Def/Res. Applies miasma to foe's space. | |||||||||||||||||
S |
| Creates vortexes that summon Corrupted. | |||||||||||||||||
S |
| A spin that brutally strikes an area. Attacks all foes within 3 spaces. |
List of Other Weapons (Engaged)
The following other weapons that can only be used when engaged.
Name | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Magically strikes foes in area at half Res. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
| Skill wielded by Emblem Corrin. | |||||||||||||||||
| Claw attack used by Emblem Tiki. Easily inflicts fatal wounds. | |||||||||||||||||
| Strikes foes in area at half Def. Sets area on fire. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
| Sets area on fire. Strikes foes at 70% damage and half Def. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
| Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
| Strikes foes in area at half Def. Freezes foes. Cannot follow up, or strike first if initiating combat. | |||||||||||||||||
| Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat. |
Cannon Blasts
Blasts fired by Mage Cannoneers. Enemy only.
List of Cannon Blasts
Name | Rank | Stats | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
B |
| Cannonball for armored foes. Cannot follow up. Reduced Hit for distant targets. Effective: Armored. | |||||||||||||||||
B |
| Magic cannonball with 50% chance of breaking target. Cannot follow up. Reduced Hit for distant targets. | |||||||||||||||||
A |
| Cannonball infused with powerful magic. Cannot follow up. Reduced Hit for distant targets. | |||||||||||||||||
B |
| Magic cannonball with a 50% chance to freeze target. Cannot follow up. Reduced Hit for distant targets. | |||||||||||||||||
A |
| Cannonball for the Corrupted. Cannot follow up. Reduced Hit for distant targets. Effective: Corrupted. | |||||||||||||||||
B |
| Cannonball infused with magic. Cannot follow up. Reduced Hit for distant targets. | |||||||||||||||||
A |
| High-powered cannonball. Cannot follow up. Reduced Hit for distant targets. | |||||||||||||||||
S |
| Cannonball that ignores Def/Res. Cannot follow up. Reduced Hit for distant targets. | |||||||||||||||||
A |
| Cannonball for cavalry foes. Cannot follow up. Reduced Hit for distant targets. Effective: Cavalry. | |||||||||||||||||
B |
| Magic cannonball with a 50% chance to silence target. Cannot follow up. Reduced Hit for distant targets. | |||||||||||||||||
C |
| Standard cannonball. Cannot follow up. Reduced Hit for distant targets. | |||||||||||||||||
B |
| Wind magic cannonball. Cannot follow up. Reduced Hit for distant targets. Effective: Flying. | |||||||||||||||||
C |
| Magic cannonball that inflicts deadly poison on hit. Cannot follow up. Reduced Hit for distant targets. | |||||||||||||||||
A |
| Cannonball for dragon foes. Cannot follow up. Reduced Hit for distant targets. Effective: Dragon. |