Swords

Light and accurate blade weapons.

List of Swords

NameRankStatsDescription
swordC
MtHitCritWt
975013
AvoDdgRngUse
001
A sword made to penetrate heavy armor. Effective: Armored.
swordD
MtHitCritWt
79006
AvoDdgRngUse
0101
A sword with a sweet scent. Disappears when consumed as an item, but recovers user's HP.
swordA
MtHitCritWt
480013
AvoDdgRngUse
001
A sword built for expert wielders. If user initiates combat, attacks twice.
swordS
MtHitCritWt
1595012
AvoDdgRngUse
001
A legendary sword, famous for its great power.
swordD
MtHitCritWt
13801012
AvoDdgRngUse
001
A legendary sword wielded by Emblem Chrom. Effective: Dragon.
swordD
MtHitCritWt
109006
AvoDdgRngUse
001
Sword of Alfonse, prince of Askr. Grants Atk+3 for 1 turn if user has 50% HP or less at start of turn.
swordS
MtHitCritWt
3290018
AvoDdgRngUse
001
A legendary blade that smashes foes. Cannot follow up, or strike first if initiating combat.
swordC
MtHitCritWt
108007
AvoDdgRngUse
001
A massive sword that smashes foes. Cannot follow up, or strike first if initiating combat.
swordD
MtHitCritWt
59005
AvoDdgRngUse
001
A standard sword made of iron─simple, but effective.
swordC
MtHitCritWt
9753010
AvoDdgRngUse
001
A sword especially well-suited to inflicting deadly wounds.
swordC
MtHitCritWt
1385011
AvoDdgRngUse
001–2
A magical sword that can strike close or at range.
swordD
MtHitCritWt
108008
AvoDdgRngUse
001–2
Magic sword wielded by Emblem Robin. Can hit foes with magic lightning from a distance.
swordD
MtHitCritWt
69004
AvoDdgRngUse
001
Divine Dragon only. Fills engage meter by 1 when user attacks and defeats a foe in a single turn.
swordA
MtHitCritWt
2480013
AvoDdgRngUse
001
A massive sword of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat.
swordB
MtHitCritWt
1290011
AvoDdgRngUse
001
An exceptional sword of rare metals.
swordD
MtHitCritWt
310002
AvoDdgRngUse
0301
A light, unusually accurate sword.
swordB
MtHitCritWt
1875510
AvoDdgRngUse
001
A massive sword of steel that smashes foes. Cannot follow up, or strike first if initiating combat.
swordC
MtHitCritWt
98558
AvoDdgRngUse
001
A sword made of steel.
swordD
MtHitCritWt
1270010
AvoDdgRngUse
001–2
Divine Dragon only. A powerful sword that can strike close or at range.
swordB
MtHitCritWt
690207
AvoDdgRngUse
001
A sword honed to a razor edge.
swordB
MtHitCritWt
880012
AvoDdgRngUse
001
A sword crafted specifically to fight dragons. Effective: Dragon.

List of Swords (Engaged)

The following swords that can only be used when engaged.

NameStatsDescription
MtHitCritWt
1495108
AvoDdgRngUse
001–2
Famous sword wielded by Emblem Roy. Grants Def/Res+5. Can strike close or at range.
MtHitCritWt
88007
AvoDdgRngUse
001
Magical sword wielded by Emblem Byleth. Effective: Dragon, Cavalry.
MtHitCritWt
87557
AvoDdgRngUse
001
Unusual sword wielded by Emblem Corrin. Grants advantage vs. lances but disadvantage vs. axes.
MtHitCritWt
12100010
AvoDdgRngUse
001
Sacred sword wielded by Emblem Marth. Effective: Dragon.
MtHitCritWt
98059
AvoDdgRngUse
001
Unusual sword wielded by Emblem Roy. Grants advantage vs. lances but disadvantage vs. axes.
MtHitCritWt
1575206
AvoDdgRngUse
001–2
Magical sword wielded by Emblem Leif. Grants Lck+10. Can strike close or at range.
MtHitCritWt
15901010
AvoDdgRngUse
001
Sword of Emblem Alear. If user defeats foe in player phase, fills adjacent allies' engage meters by 1.
MtHitCritWt
680205
AvoDdgRngUse
001
Divine sword wielded by Emblem Lyn. Effective: Cavalry, Armored.
MtHitCritWt
128007
AvoDdgRngUse
001
Sword wielded by Emblem Marth. Doubles user's earned experience.
MtHitCritWt
885108
AvoDdgRngUse
001
Sword wielded by Emblem Lucina. Effective: Cavalry, Armored.
MtHitCritWt
89007
AvoDdgRngUse
001
Sword wielded by Emblem Alear. Effective: Corrupted.
MtHitCritWt
1080510
AvoDdgRngUse
001
Sacred sword wielded by Emblem Lucina. Effective: Dragon.
MtHitCritWt
1680515
AvoDdgRngUse
001–2
Sacred sword wielded by Emblem Ike. Grants Def+5. Can strike close or at range.
MtHitCritWt
795105
AvoDdgRngUse
001
Sword wielded by Emblem Eirika. Effective: Cavalry, Armored.
MtHitCritWt
79503
AvoDdgRngUse
2001
Sword wielded by Emblem Marth. Effective: Cavalry, Armored.
MtHitCritWt
1265011
AvoDdgRngUse
001–2
Magic sword of Emblem Hector. Can strike close or at range. Restore HP equal to 50% of damage dealt.
MtHitCritWt
129009
AvoDdgRngUse
001
Paired sword wielded by Emblem Eirika. Effective: Corrupted.
MtHitCritWt
1190107
AvoDdgRngUse
001–2
Sword of Emblem Byleth. Raises damage with user's Mag. Can strike close or at range. Effective: Dragon
MtHitCritWt
158007
AvoDdgRngUse
001
Sword wielded by Emblem Sigurd. Grants Res+5.
MtHitCritWt
1075010
AvoDdgRngUse
-1002
Throwing sword wielded by Emblem Corrin. Can only strike at range, not close up.
MtHitCritWt
107009
AvoDdgRngUse
001–2
Magical sword wielded by Emblem Eirika. Can strike close or at range. Effective: Flying.
MtHitCritWt
107005
AvoDdgRngUse
001
Sword wielded by Emblem Roy. Effective: Dragon.
MtHitCritWt
1685109
AvoDdgRngUse
10101
Sacred sword wielded by Emblem Corrin.

Lances

Balanced weapons with average power and weight.

List of Lances

NameRankStatsDescription
lanceA
MtHitCritWt
575014
AvoDdgRngUse
001
A lance built for expert wielders. If user initiates combat, attacks twice.
lanceS
MtHitCritWt
1770017
AvoDdgRngUse
001–2
A powerful lance of legend. Can strike close or at range.
lanceD
MtHitCritWt
128008
AvoDdgRngUse
001
Lance of Sharena, princess of Askr. Inflicts Atk-2 for 1 turn on adjacent foes at the start of player phase.
lanceC
MtHitCritWt
1075016
AvoDdgRngUse
001–2
A magical lance that can strike close or at range.
lanceC
MtHitCritWt
147509
AvoDdgRngUse
001
A massive lance that smashes foes. Cannot follow up, or strike first if initiating combat.
lanceD
MtHitCritWt
78507
AvoDdgRngUse
001
A standard lance made of iron─simple, but effective.
lanceD
MtHitCritWt
68009
AvoDdgRngUse
001–2
A light throwing lance that can strike close or at range.
lanceC
MtHitCritWt
775309
AvoDdgRngUse
001
A lance especially well-suited to inflicting deadly wounds.
lanceA
MtHitCritWt
138009
AvoDdgRngUse
0201
Battle lance that exudes an otherworldly air.
lanceD
MtHitCritWt
870013
AvoDdgRngUse
001
A lance designed for foes on horseback. Effective: Cavalry.
lanceA
MtHitCritWt
2870015
AvoDdgRngUse
001
A massive lance of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat.
lanceB
MtHitCritWt
1480013
AvoDdgRngUse
001
An exceptional lance of rare metals.
lanceD
MtHitCritWt
59505
AvoDdgRngUse
0201
A light, unusually accurate lance.
lanceB
MtHitCritWt
1270015
AvoDdgRngUse
001–2
A powerful throwing lance that can strike close or at range.
lanceB
MtHitCritWt
2265512
AvoDdgRngUse
001
A massive lance of steel that smashes foes. Cannot follow up, or strike first if initiating combat.
lanceC
MtHitCritWt
1175510
AvoDdgRngUse
001
A lance made of steel.
lanceD
MtHitCritWt
98508
AvoDdgRngUse
0101
A lance with a sweet scent. Disappears when consumed as an item, but recovers user's HP.
lanceS
MtHitCritWt
34801020
AvoDdgRngUse
001
A lance of legend that smashes and poisons hit foes. Cannot follow up, or strike first if initiating combat.

List of Lances (Engaged)

The following lances that can only be used when engaged.

NameStatsDescription
MtHitCritWt
1475109
AvoDdgRngUse
001
Lance wielded by Emblem Byleth. If user initiates combat, grants Mt+50%.
MtHitCritWt
1475109
AvoDdgRngUse
001
Lance wielded by Emblem Dimitri. If user initiates combat, grants Mt+50%.
MtHitCritWt
760012
AvoDdgRngUse
001
Lance wielded by Emblem Sigurd. If user initiates combat, attacks twice.
MtHitCritWt
1190109
AvoDdgRngUse
001
Lance wielded by Emblem Byleth. Raises damage based on user's Spd. Effective: Dragon.
MtHitCritWt
755016
AvoDdgRngUse
001–2
Lance wielded by Emblem Leif. If user initiates combat, attacks twice. Can strike close or at range.
MtHitCritWt
107506
AvoDdgRngUse
001
Lance wielded by Emblem Sigurd. Effective: Cavalry.
MtHitCritWt
1380011
AvoDdgRngUse
001
Paired lance wielded by Emblem Ephraim. Effective: Corrupted.

Axes

Powerful, inaccurate, and heavy weapons.

List of Axes

NameRankStatsDescription
axeA
MtHitCritWt
670016
AvoDdgRngUse
001
An axe built for expert wielders. If user initiates combat, attacks twice.
axeD
MtHitCritWt
69007
AvoDdgRngUse
0201
A light, unusually accurate axe.
axeS
MtHitCritWt
1980016
AvoDdgRngUse
001
A legendary axe.
axeD
MtHitCritWt
960015
AvoDdgRngUse
001
A war hammer made to crack through heavy armor. Effective: Armored.
axeD
MtHitCritWt
770012
AvoDdgRngUse
001–2
A light throwing axe that can strike close or at range.
axeB
MtHitCritWt
2070015
AvoDdgRngUse
001
A magical axe that smashes foes. Cannot follow up, or strike first if initiating combat. Effective: Flying.
axeD
MtHitCritWt
980010
AvoDdgRngUse
001
A standard axe made of iron─simple, but effective.
axeC
MtHitCritWt
1870012
AvoDdgRngUse
001
A massive axe that smashes foes. Cannot follow up, or strike first if initiating combat.
axeC
MtHitCritWt
11653012
AvoDdgRngUse
001
An axe especially well-suited to inflicting deadly wounds.
axeD
MtHitCritWt
1180011
AvoDdgRngUse
0101
An axe with a sweet scent. Disappears when consumed as an item, but recovers user's HP.
axeD
MtHitCritWt
1475010
AvoDdgRngUse
001
Axe of Anna, a commander in Askr. Grants Mov+1 for 1 turn when user has 40% HP or less at start of turn.
axeD
MtHitCritWt
860014
AvoDdgRngUse
001
An axe whose long handle helps reach mounted foes. Effective: Cavalry.
axeA
MtHitCritWt
10702012
AvoDdgRngUse
001
Battle axe that exudes an otherworldly air.
axeB
MtHitCritWt
1670015
AvoDdgRngUse
001
An exceptional axe of rare metals.
axeA
MtHitCritWt
3260017
AvoDdgRngUse
001
A massive axe of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat.
axeC
MtHitCritWt
1365512
AvoDdgRngUse
001
An axe made of steel.
axeB
MtHitCritWt
2655514
AvoDdgRngUse
001
A massive axe of steel that smashes foes. Cannot follow up, or strike first if initiating combat.
axeB
MtHitCritWt
1460016
AvoDdgRngUse
001–2
A powerful throwing axe that can strike close or at range.
axeS
MtHitCritWt
3870024
AvoDdgRngUse
001
A huge, legendary axe that smashes foes. Cannot follow up, or strike first if initiating combat.

List of Axes (Engaged)

The following axes that can only be used when engaged.

NameStatsDescription
MtHitCritWt
2285018
AvoDdgRngUse
001
Lightning-charged axe wielded by Emblem Hector. Grants Def+5. Effective: Dragon.
MtHitCritWt
24602011
AvoDdgRngUse
001
Axe of Emblem Byleth. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon.
MtHitCritWt
24602011
AvoDdgRngUse
001
Axe of Emblem Edelgard. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Dragon.
MtHitCritWt
146509
AvoDdgRngUse
-2001–2
Magic axe wielded by Emblem Camilla. Can strike close or at range.
MtHitCritWt
1980011
AvoDdgRngUse
001
Axe wielded by Emblem Camilla. Grants Res+10 and deals extra damage = foe's Res-Def.
MtHitCritWt
1855015
AvoDdgRngUse
001
Hammer of Emblem Ike. Smashes foes. Cannot follow up, or strike first if initiating combat. Eff: Armored.
MtHitCritWt
11653011
AvoDdgRngUse
001
Axe wielded by Emblem Leif. Easily inflicts fatal wounds.
MtHitCritWt
2190519
AvoDdgRngUse
001
Heirloom axe wielded by Emblem Ike. Grants Res+3.
MtHitCritWt
1075510
AvoDdgRngUse
001
Axe wielded by Emblem Hector. Effective: Cavalry, Armored.

Bows

Long range weapons that are effective against flying units.

List of Bows

NameRankStatsDescription
bowA
MtHitCritWt
475011
AvoDdgRngUse
002
A bow built for expert wielders. If user initiates combat, attacks twice. Effective: Flying.
bowD
MtHitCritWt
89006
AvoDdgRngUse
0102
A bow with a sweet scent. Disappears when consumed as an item, but recovers user's HP.
bowD
MtHitCritWt
69005
AvoDdgRngUse
002
A standard bow made of iron. Effective: Flying.
bowC
MtHitCritWt
775307
AvoDdgRngUse
002
A bow especially well-suited to inflicting deadly wounds. Effective: Flying.
bowS
MtHitCritWt
1680011
AvoDdgRngUse
002
A bow wielded by legends. Effective: Flying.
bowC
MtHitCritWt
770010
AvoDdgRngUse
002–3
A bow made to fire at longer ranges. Effective: Flying.
bowD
MtHitCritWt
310004
AvoDdgRngUse
0201
An easy-to-use, short-range bow. Effective: Flying.
bowC
MtHitCritWt
1975012
AvoDdgRngUse
002
A magical bow whose arrows pierce with light. Effective: Flying.
bowB
MtHitCritWt
1385010
AvoDdgRngUse
002
An exceptional bow of rare metals. Effective: Flying.
bowC
MtHitCritWt
108057
AvoDdgRngUse
002
A bow made of steel. Effective: Flying.

List of Bows (Engaged)

The following bows that can only be used when engaged.

NameStatsDescription
MtHitCritWt
1375209
AvoDdgRngUse
002–3
Bow wielded by Emblem Byleth. If user initiates combat, grants Avo+20. Effective: Dragon, Flying.
MtHitCritWt
1375209
AvoDdgRngUse
002–3
Bow wielded by Emblem Claude. If user initiates combat, grants Avo+20. Effective: Dragon, Flying.
MtHitCritWt
975307
AvoDdgRngUse
002
Bow wielded by Emblem Lyn. Easily inflicts fatal wounds. Effective: Flying.
MtHitCritWt
665014
AvoDdgRngUse
001–2
Attacks twice.
MtHitCritWt
168009
AvoDdgRngUse
002
Mighty bow wielded by Emblem Lyn. Grants Spd+5. Effective: Flying, Dragon.
MtHitCritWt
1795514
AvoDdgRngUse
002
Bow wielded by Emblem Lucina. Doubles user's earned experience. Grants Res+5. Effective: Flying.

Tomes

Spell books used to cast magical attacks.

List of Tomes

NameRankStatsDescription
tomeA
MtHitCritWt
1685011
AvoDdgRngUse
001–2
A truly mighty fire tome.
tomeC
MtHitCritWt
119007
AvoDdgRngUse
001–2
An advanced fire tome.
tomeC
MtHitCritWt
13255107
AvoDdgRngUse
001
An advanced attack tome that can only be used in close combat.
tomeB
MtHitCritWt
1175013
AvoDdgRngUse
001–3
An advanced thunder tome. Cannot follow up.
tomeB
MtHitCritWt
78506
AvoDdgRngUse
001–2
An advanced wind tome. Effective: Flying.
tomeA
MtHitCritWt
108059
AvoDdgRngUse
001–2
A truly mighty wind tome. Effective: Flying.
tomeD
MtHitCritWt
59504
AvoDdgRngUse
001–2
A standard tome of fire magic.
tomeA
MtHitCritWt
1380020
AvoDdgRngUse
003–7
A tome of long-range attack magic. Cannot be used at shorter ranges.
tomeS
MtHitCritWt
575014
AvoDdgRngUse
001–2
An extremely potent tome. If user initiates combat, attacks twice.
tomeD
MtHitCritWt
14801012
AvoDdgRngUse
001–2
Fell Dragon only. Truly mighty dark magic.
tomeD
MtHitCritWt
725505
AvoDdgRngUse
001
A basic attack tome that can only be used in close combat.
tomeA
MtHitCritWt
1870016
AvoDdgRngUse
001–3
A truly mighty thunder tome. Cannot follow up.
tomeD
MtHitCritWt
1465107
AvoDdgRngUse
001–2
Powerful lightning magic wielded by Emblem Robin.
tomeD
MtHitCritWt
580010
AvoDdgRngUse
001–3
A standard tome of thunder magic. Cannot follow up.
tomeD
MtHitCritWt
88506
AvoDdgRngUse
0101–2
A tome with a sweet scent. Disappears when consumed as an item, but recovers user's HP.
tomeC
MtHitCritWt
49004
AvoDdgRngUse
001–2
A standard tome of wind magic. Effective: Flying.

List of Tomes (Engaged)

The following tomes that can only be used when engaged.

NameStatsDescription
MtHitCritWt
250015
AvoDdgRngUse
003–10
Long-range thunder magic wielded by Emblem Soren. Cannot follow up.
MtHitCritWt
4100010
AvoDdgRngUse
001–3
Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying.
MtHitCritWt
4100010
AvoDdgRngUse
001–3
Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying.
MtHitCritWt
4100010
AvoDdgRngUse
001–3
Magic wielded by Emblem Soren. Fire, thunder, & wind attacks at 40% damage. Wind is effective: Flying.
MtHitCritWt
1885010
AvoDdgRngUse
001–2
Powerful magic wielded by Emblem Veronica. Nullifies basic stat bonuses on target for 1 turn after combat.
MtHitCritWt
137007
AvoDdgRngUse
001–2
A staff wielded by Emblem Veronica. If user initiates combat, foe cannot counterattack.
MtHitCritWt
375010
AvoDdgRngUse
001–2
Magic wielded by Emblem Camilla. If user initiates combat, attacks twice.
MtHitCritWt
98507
AvoDdgRngUse
001–2
Light tome wielded by Emblem Micaiah. User recovers HP equal to 50% of damage dealt.
MtHitCritWt
15951012
AvoDdgRngUse
001–2
Mighty fire tome wielded by Emblem Celica.
MtHitCritWt
161051012
AvoDdgRngUse
001–2
Powerful wind magic wielded by Emblem Soren. Effective: Flying.
MtHitCritWt
69004
AvoDdgRngUse
001–2
Holy tome wielded by Emblem Celica. Effective: Corrupted.
MtHitCritWt
790105
AvoDdgRngUse
001–2
Light tome wielded by Emblem Micaiah. Illuminates a 5-space radius (shrinks one space per turn).
MtHitCritWt
1110006
AvoDdgRngUse
001–2
Mighty light tome wielded by Emblem Micaiah. Effective: Cavalry, Armored.

Staves

Magical utility weapons that provide non-damaging effects.

List of Staves

NameRankStatsDescription
staffA
MtHitCritWt
05000
AvoDdgRngUse
001–63
A staff imbued with space-warping magic. Teleports a faraway foe to an adjacent space.
staffA
MtHitCritWt
710000
AvoDdgRngUse
001–55
A staff imbued with healing magic. Recovers HP for all allies within a 5-space radius.
staffB
MtHitCritWt
07000
AvoDdgRngUse
001–1010
A staff imbued with magic that can break foes.
staffC
MtHitCritWt
07000
AvoDdgRngUse
001–65
A staff that prevents foes from moving for 1 turn.
staffD
MtHitCritWt
1010000
AvoDdgRngUse
00125
A staff imbued with healing magic. Recovers an ally's HP.
staffD
MtHitCritWt
010000
AvoDdgRngUse
005
A staff that magically shines through darkness. Illuminates a 7-space radius (shrinks one space per turn).
staffD
MtHitCritWt
2010000
AvoDdgRngUse
00120
A staff imbued with healing magic. Recovers a great deal of an ally's HP.
staffS
MtHitCritWt
2010000
AvoDdgRngUse
001
A staff imbued with mysterious magic that sets all allies' engage meters to max.
staffD
MtHitCritWt
010000
AvoDdgRngUse
001–810
A staff that conjures a mass of ice that makes one space impassable for 1 turn.
staffC
MtHitCritWt
810000
AvoDdgRngUse
001–510
A staff imbued with healing magic. Can recover an ally's HP at a distance.
staffB
MtHitCritWt
4010000
AvoDdgRngUse
00110
A staff imbued with healing magic. Recovers vast amounts of an ally's HP.
staffB
MtHitCritWt
010000
AvoDdgRngUse
001–85
A staff imbued with space-warping magic. Teleports a faraway ally to an adjacent space.
staffC
MtHitCritWt
010000
AvoDdgRngUse
001–310
A staff that removes status effects on an ally.
staffC
MtHitCritWt
010000
AvoDdgRngUse
005
A staff imbued with space-warping magic. Teleports the user up to 5 spaces away.
staffC
MtHitCritWt
07000
AvoDdgRngUse
001–65
A staff that prevents foes from using tomes or staves for 1 turn.
staffD
MtHitCritWt
1510000
AvoDdgRngUse
001
A staff with a sweet scent. Recovers an ally's HP.
staffB
MtHitCritWt
010000
AvoDdgRngUse
0015
A staff imbued with space-warping magic. Teleports an adjacent ally up to 5 spaces away.

List of Staves (Engaged)

The following staves that can only be used when engaged.

NameStatsDescription
MtHitCritWt
10000
AvoDdgRngUse
001–7
A staff wielded by Emblem Veronica. Heals HP and status effects for all allies within a 7-space radius.
MtHitCritWt
4010000
AvoDdgRngUse
001
Staff wielded by Emblem Celica. Recovers a great deal of HP.
MtHitCritWt
0000
AvoDdgRngUse
001–2
Staff of Emblem Soren. Allies within 2 spaces gain "deals 50% of magic damage taken back to foe" for 1 turn.

Arts

The preferred weaponry of hand-to-hand fighters.

List of Arts

NameRankStatsDescription
artsS
MtHitCritWt
11751012
AvoDdgRngUse
001
A scroll of a legendary martial skill. If user initiates combat, attacks twice.
artsA
MtHitCritWt
98009
AvoDdgRngUse
001
A scroll of brash martial skill. Grants Spd +5, but user takes +5 damage. If user initiates combat, attacks twice.
artsD
MtHitCritWt
59505
AvoDdgRngUse
0301
A scroll of a fundamental martial skill. As a basic text, it does not attack twice.
artsD
MtHitCritWt
29003
AvoDdgRngUse
001
A scroll of a basic martial skill. If user initiates combat, attacks twice.
artsD
MtHitCritWt
39004
AvoDdgRngUse
0101
A martial skill scroll with a sweet scent. Disappears when consumed as an item, but recovers user's HP.
artsC
MtHitCritWt
47008
AvoDdgRngUse
001
A scroll of a defensive martial skill. Grants Def +5.
artsB
MtHitCritWt
88007
AvoDdgRngUse
001
A scroll of a highly polished martial skill. If user initiates combat, attacks twice.
artsC
MtHitCritWt
57055
AvoDdgRngUse
001
A scroll of a standard martial skill. If user initiates combat, attacks twice.

List of Arts (Engaged)

The following arts that can only be used when engaged.

NameStatsDescription
MtHitCritWt
108509
AvoDdgRngUse
001
Magical attack wielded by Emblem Alear. If user initiates combat, attacks twice. (Uses Mag.)
MtHitCritWt
590107
AvoDdgRngUse
001
Gauntlets wielded by Emblem Byleth. If user initiates combat, attacks twice. Uses lowest of foe's Def/Res.

Knives

Small daggers used by stealthy fighters to inflict poison on enemies.

List of Knives

NameRankStatsDescription
knifeS
MtHitCritWt
2880013
AvoDdgRngUse
001
A legendary short sword. Smashes and poisons hit foes. Cannot follow up, or strike first if initiating combat.
knifeS
MtHitCritWt
1385108
AvoDdgRngUse
001–2
A legendary throwing knife that poisons hit foes.
knifeD
MtHitCritWt
610003
AvoDdgRngUse
0101–2
A knife with a sweet scent. Disappears when consumed as an item, but recovers user's HP.
knifeD
MtHitCritWt
510003
AvoDdgRngUse
001–2
A standard throwing knife. Poisons hit foes.
knifeC
MtHitCritWt
595105
AvoDdgRngUse
001
A fighting knife intended for close combat. Poisons hit foes.
knifeD
MtHitCritWt
79006
AvoDdgRngUse
001–2
Veyle only. An enchanted throwing knife that inflicts magic damage and poisons hit foes.
knifeA
MtHitCritWt
1285209
AvoDdgRngUse
001
A fighting knife intended for close combat. Poisons hit foes.
knifeD
MtHitCritWt
311002
AvoDdgRngUse
0201–2
An easy-to-use throwing knife. Poisons hit foes.
knifeB
MtHitCritWt
109007
AvoDdgRngUse
001–2
A throwing knife made of rare metals. Poisons hit foes.
knifeC
MtHitCritWt
78055
AvoDdgRngUse
001–2
A throwing knife made of steel. Poisons hit foes.
knifeB
MtHitCritWt
975157
AvoDdgRngUse
001
A fighting knife intended for close combat. Poisons hit foes.

Other Weapons

Non-standard weapons.

List of Other Weapons

NameRankStatsDescription
S
MtHitCritWt
17150023
AvoDdgRngUse
000
Destroys terrain around the unit, killing friend and foe alike. Channels life force of the slain into power.
S
MtHitCritWt
0000
AvoDdgRngUse
00
Forces all foes to lose engaged status.
S
MtHitCritWt
1790023
AvoDdgRngUse
001–3
Instantly kills all units in the area, friend and foe alike. Channels life force of the slain into power.
B
MtHitCritWt
79503
AvoDdgRngUse
001
Sharp, cursed fangs. If user initiates combat and hits, inflicts max HP-5 on foe after combat. (Stacks to -20.)
A
MtHitCritWt
685010
AvoDdgRngUse
001
An attack using the power of a Fell dragonstone. Magic attack using physical power. Halves foe Def/Res.
S
MtHitCritWt
1580020
AvoDdgRngUse
001–3
A series of colossal ranged attacks.
S
MtHitCritWt
7150016
AvoDdgRngUse
001–3
A beam of darkness that mows down foes over wide area. Guaranteed hit. Ignores Def/Res.
A
MtHitCritWt
685010
AvoDdgRngUse
001
A dragonstone that holds a Fell Dragon's power. Magic attack using physical power. Halves foe Def/Res.
S
MtHitCritWt
680012
AvoDdgRngUse
001–2
A dragonstone that holds a Fell Dragon's power. Halves foe Def/Res. Can strike close or at range.
A
MtHitCritWt
690010
AvoDdgRngUse
001
A dragonstone that holds a Fell Dragon's special power. Halves foe Def/Res. Effective: Cavalry.
B
MtHitCritWt
1010009
AvoDdgRngUse
001
An attack using the power of a Fell dragonstone. Halves foe Def/Res.
B
MtHitCritWt
1010009
AvoDdgRngUse
001
A dragonstone that holds the Fell Dragon's power. Halves foe Def/Res.
S
MtHitCritWt
2075020
AvoDdgRngUse
001–3
A powerful ranged strike of dark magic.
A
MtHitCritWt
69509
AvoDdgRngUse
001
A dragonstone that holds a Fell Dragon's special power. Halves foe Def/Res. Effective: Flying.
D
MtHitCritWt
1210005
AvoDdgRngUse
001–3
A scorching breath attack. Ignores foe's Def/Res.
D
MtHitCritWt
78005
AvoDdgRngUse
004
A long-range fire attack. Ignores foe's Def/Res.
D
MtHitCritWt
0000
AvoDdgRngUse
00
Use to attack all units within a 2-space radius of a target point and set the same area on fire.
C
MtHitCritWt
1110005
AvoDdgRngUse
001–2
An icy breath attack. Ignores foe Def/Res. Freezes foe.
S
MtHitCritWt
17150023
AvoDdgRngUse
00
A powerful beam of dark magic that leaves a foul miasma in its wake.
C
MtHitCritWt
68005
AvoDdgRngUse
003
A long-range ice attack. Ignores foe Def/Res. Freezes foe.
B
MtHitCritWt
68005
AvoDdgRngUse
003–5
Ranged miasma attack. Ignores foe Def/Res. Inflicts freeze and silence. Applies miasma to foe's space.
B
MtHitCritWt
1110005
AvoDdgRngUse
001–2
Miasma breath attack. Ignores foe Def/Res. Applies miasma to foe's space.
S
MtHitCritWt
0000
AvoDdgRngUse
000
Creates vortexes that summon Corrupted.
S
MtHitCritWt
1390016
AvoDdgRngUse
001–3
A spin that brutally strikes an area. Attacks all foes within 3 spaces.

List of Other Weapons (Engaged)

The following other weapons that can only be used when engaged.

NameStatsDescription
MtHitCritWt
1075015
AvoDdgRngUse
001
Magically strikes foes in area at half Res. Cannot follow up, or strike first if initiating combat.
MtHitCritWt
2010007
AvoDdgRngUse
001
Skill wielded by Emblem Corrin.
MtHitCritWt
1090308
AvoDdgRngUse
001
Claw attack used by Emblem Tiki. Easily inflicts fatal wounds.
MtHitCritWt
1075015
AvoDdgRngUse
001
Strikes foes in area at half Def. Sets area on fire. Cannot follow up, or strike first if initiating combat.
MtHitCritWt
1075015
AvoDdgRngUse
001
Sets area on fire. Strikes foes at 70% damage and half Def. Cannot follow up, or strike first if initiating combat.
MtHitCritWt
1075015
AvoDdgRngUse
001
Strikes foes in area at half Def. Eff: Dragon. Creates fog. Cannot follow up, or strike first if initiating combat.
MtHitCritWt
1085015
AvoDdgRngUse
001
Strikes foes in area at half Def. Freezes foes. Cannot follow up, or strike first if initiating combat.
MtHitCritWt
2285013
AvoDdgRngUse
001
Smash attack used by Emblem Tiki. Smashes foes. Cannot follow up, or strike first if initiating combat.

Cannon Blasts

Blasts fired by Mage Cannoneers. Enemy only.

List of Cannon Blasts

NameRankStatsDescription
cannonB
MtHitCritWt
670-8015
AvoDdgRngUse
003–8
Cannonball for armored foes. Cannot follow up. Reduced Hit for distant targets. Effective: Armored.
cannonB
MtHitCritWt
375-8010
AvoDdgRngUse
003–8
Magic cannonball with 50% chance of breaking target. Cannot follow up. Reduced Hit for distant targets.
cannonA
MtHitCritWt
1060-8020
AvoDdgRngUse
003–8
Cannonball infused with powerful magic. Cannot follow up. Reduced Hit for distant targets.
cannonB
MtHitCritWt
375-8010
AvoDdgRngUse
003–8
Magic cannonball with a 50% chance to freeze target. Cannot follow up. Reduced Hit for distant targets.
cannonA
MtHitCritWt
670-8015
AvoDdgRngUse
003–8
Cannonball for the Corrupted. Cannot follow up. Reduced Hit for distant targets. Effective: Corrupted.
cannonB
MtHitCritWt
570-8015
AvoDdgRngUse
003–8
Cannonball infused with magic. Cannot follow up. Reduced Hit for distant targets.
cannonA
MtHitCritWt
1065-8018
AvoDdgRngUse
003–8
High-powered cannonball. Cannot follow up. Reduced Hit for distant targets.
cannonS
MtHitCritWt
2065-8017
AvoDdgRngUse
003–8
Cannonball that ignores Def/Res. Cannot follow up. Reduced Hit for distant targets.
cannonA
MtHitCritWt
670-8015
AvoDdgRngUse
003–8
Cannonball for cavalry foes. Cannot follow up. Reduced Hit for distant targets. Effective: Cavalry.
cannonB
MtHitCritWt
375-8010
AvoDdgRngUse
003–8
Magic cannonball with a 50% chance to silence target. Cannot follow up. Reduced Hit for distant targets.
cannonC
MtHitCritWt
575-8013
AvoDdgRngUse
003–8
Standard cannonball. Cannot follow up. Reduced Hit for distant targets.
cannonB
MtHitCritWt
670-8015
AvoDdgRngUse
003–8
Wind magic cannonball. Cannot follow up. Reduced Hit for distant targets. Effective: Flying.
cannonC
MtHitCritWt
375-8010
AvoDdgRngUse
003–8
Magic cannonball that inflicts deadly poison on hit. Cannot follow up. Reduced Hit for distant targets.
cannonA
MtHitCritWt
670-8015
AvoDdgRngUse
003–8
Cannonball for dragon foes. Cannot follow up. Reduced Hit for distant targets. Effective: Dragon.