Skills in Fire Emblem: Engage

A quick breakdown of how skills work.

Overview of Skills

Skills are special abilities that units can equip that provide some sort of beneficial effect in battle. There are many different ways for a unit to learn a skill, from reaching a certain level in a class to inheriting skills from Emblems. This page lists all of the skills in the game, grouped by learning/obtainment method.

  • Personal skills (Skills known by default for individual units)
  • Class skills (Skills learned upon reaching a certain level in a class, usually lv. 5)
  • Inheritance skills (Skills that can be inherited from an Emblem in the Ring Chamber upon reaching a certain bond level)
  • Sync skills (Skills that become available when synced with an Emblem, these skills can usually be inherited as well)
  • Engage skills (Skills that become available when engaged)
  • Engage attack skills (Special attacks that become available when engaged)
  • Bond ring skills (Skills that become available when holding certain S rank bond rings)
  • Enemy skills (Skills that only appear on enemies)
  • Enemy engage skills (Skills that only appear on enemies who hold Emblem rings)

Personal Skills

Personal skills that are only available to individual units.

List of Personal Skills

NameEffectSource

If two female allies are adjacent within 2 spaces, this unit takes 2 less damage during combat.

Louis personal skill.

If unit is adjacent to the Divine Dragon, grants Crit +5 during combat to both of them.

Vander personal skill.

If no other units are within 1 space of unit or foe, grants Hit +20 at a cost of Avo -10 during combat.

Amber personal skill.

When unit uses a healing staff, grants range +1.

Hortensia personal skill.

If unit initiates combat, inflicts Avo -10 on foe during combat.

Kagetsu personal skill.

If unit's HP is not at max after combat, grants Crit +10 as long as unit's HP stays below max.

Panette personal skill.

During combat with a foe who was also unit's most recent opponent, inflicts Crit-10 on that foe.

Fogado personal skill.

If unit uses Wait without attacking or using items, grants Def+2 for 1 turn.

Mauvier personal skill.

If unit is adjacent to the Divine Dragon, grants Avo +10 during combat to both of them.

Framme personal skill.

At start of turn, allies within 2 spaces of unit recover 10% of their max HP.

Seadall personal skill.

If foe is male, inflicts Hit -20 on that foe during combat.

Goldmary personal skill.

Adjacent allies deal +3 damage and takes 1 less damage.

Alear personal skill.

When unit recovers HP using an item, grants Str +2 for 1 turn.

Etie personal skill.

Doubles all class growth rates.

Jean personal skill.

If unit initiates combat, grants Hit +15 to unit and foe if foe is able to counterattack.

Diamant personal skill.

If a male and female ally are adjacent within 2 spaces, unit deals +2 damage during combat.

Chloé personal skill.

Adjacent allies deal +1 damage and takes 3 less damage.

Veyle personal skill.

When this unit uses a healing item, adjacent allies also recover the same amount of HP.

Citrinne personal skill.

Recovery items used by allies within 2 spaces heal +50% HP.

Céline personal skill.

When an ally within 2 spaces is attacked, grants Str +3 to unit for 1 turn.

Alcryst personal skill.

When 2 or more female allies are within 2 spaces, grants Hit/Avo +5 to unit and those allies.

Merrin personal skill.

May obtain 500G when unit defeats a foe. Trigger %=Lck.

Anna personal skill.

If unit uses Wait without attacking or using items, grants Res+2 for 1 turn.

Jade personal skill.

When an ally joins a chain attack in this unit's combat, unit deals +2 damage.

Boucheron personal skill.

If unit initiates combat, inflicts Hit -10 on foe during combat.

Zelkov personal skill.

Grants a bonus to Hit and Avo equal to 3× the number of allies and foes within 2 spaces.

Pandreo personal skill.

Inflicts Crit -5 on foes within 3 spaces.

Timerra personal skill.

On eating a packed lunch, unit may obtain another of the same item. Trigger %=Lck.

Bunet personal skill.

If unit uses Wait without attacking or using items, grants Str +2 for 1 turn.

Alfred personal skill.

If there is an ally within 1 space, grants Hit/Avo +10 at a cost of Crit -10 to unit.

Lapis personal skill.

During combat with a foe who was also unit's most recent opponent, grants Hit +20.

Ivy personal skill.

If foe is male, inflicts Avo -20 on that foe during combat.

Rosado personal skill.

While unit occupies terrain that provides an Avo bonus, grants Crit +15.

Yunaka personal skill.

If unit is adjacent to the Divine Dragon, grants Hit +10 during combat to both of them.

Clanne personal skill.

If unit is equipped with a weapon of lower level than foe's, grants Crit +20 during combat.

Lindon personal skill.

If unit's HP is 50% or less at start of combat, grants Hit/Avo+20 during combat.

Saphir personal skill.

Class Skills

Class skills that learned upon reaching a certain level in a class, usually 5.

List of Class Skills

NameEffectSource

If unit initiates combat from a space a foe cannot enter, grants Spd +5 during combat.

Wyvern Knight (Lance/Axe) class skill, learned upon reaching level 5.

If a unit is between an ally and a foe, reduces damage to unit by 3 during combat with that foe.

Great Knight (Lance/Axe) class skill, learned upon reaching level 5.

When countering, unit may deal extra damage = half of damage taken. Trigger %=Dex.

Cupido class skill, learned upon reaching level 5.

If unit's HP is at max while unit makes a chain attack, unit attacks twice.

Hero (Axe) class skill, learned upon reaching level 5.

If unit initiates combat without moving first, grants Hit +40 during combat.

Bow Knight (Axe) class skill, learned upon reaching level 5.

If unit intiates combat with a physical attack against a foe armed with magic or vice versa, grants Spd +3 during combat.

Mage Knight (Axe) class skill, learned upon reaching level 5.

Unit's space and adjacent spaces have a movement cost of 1 for allies.

Griffin Knight (Axe) class skill, learned upon reaching level 5.

Use to deposit or retrieve weapons and items.

Enchanter class skill, learned upon reaching level 5 (not playable).

When unit is healed by a staff, all adjacent allies also recover 50% of the HP that the unit recovered.

Martial Master class skill, learned upon reaching level 5.

User's engage meter is shortened one step.

Divine Dragon class skill, learned upon reaching level 5.

Halves incoming physical damage. Trigger %=Dex.

Avenir class skill, learned upon reaching level 5.

When attacking with a tome, unit may deal extra damage equal to half of foe's Magic. Trigger %=Dex.

Lindwurm class skill, learned upon reaching level 5.

If a unit attacks with a knife, inflicts Mov -2 on foe for 1 turn.

Wolf Knight class skill, learned upon reaching level 5.

Adds half of Strength to magical damage or half of Magic to physical damage. Trigger %=Dex.

Vidame class skill, learned upon reaching level 5.

While making an attack, may ignore half of foe's Def/Res. Trigger %=Dex.

Tireur d'élite class skill, learned upon reaching level 5.

Unit deals +50% damage against broken foes.

Warrior class skill, learned upon reaching level 5.

Grants Crit +10 during combat with a foe that can't counter.

Sniper class skill, learned upon reaching level 5.

Foes do not block this unit's movement.

Thief class skill, learned upon reaching level 25.

If unit initiates combat while an ally is on the opposite side of the foe, always follow up (if weapon allows).

Halberdier class skill, learned upon reaching level 5.

Use to move to the opposite side of an adjacent ally.

Paladin (Axe) class skill, learned upon reaching level 5.

If unit's HP is 11 or more and an adjacent ally is broken after combat, sacrifices 10 HP and removes the break status from that ally.

Royal Knight class skill, learned upon reaching level 5.

Use to attack an adjacent foe, then move to the space opposite that foe.

Swordmaster class skill, learned upon reaching level 5.

While making a physical attack, may calculate damage with 150% of Def instead of Str. Trigger %=Dex.

Picket class skill, learned upon reaching level 5.

Unit can target itself through healing staves.

High Priest class skill, learned upon reaching level 5.

When making a smash attack, push the target 2 spaces instead of 1.

Berserker class skill, learned upon reaching level 5.

Unit may recover HP=50% damage dealt. Trigger %=Dex.

Successeur class skill, learned upon reaching level 5.

When attacking with a sword, damage is calculated using average of foe's Def and Res.

Melusine class skill, learned upon reaching level 5.

If unit uses Dance, grants Dex/Spd/Lck+3 to target for 1 turn.

Dancer class skill, learned upon reaching level 25.

If unit initiates combat with a tome, grants Atk equal to the number of adjacent allies with tomes.

Sage class skill, learned upon reaching level 5.

Use to switch places with an adjacent ally.

General (Axe) class skill, learned upon reaching level 5.

When unit uses a staff, may not consume a use. Trigger %=Dex.

Sleipnir Rider class skill, learned upon reaching level 5.

Inheritance Skills

Skills that can be inherited from Emblems upon reaching a high enough bond level.

List of Inheritance Skills

NameEffectSource

When hit by a foe's attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again.

  • Inherit from Emblem Hector for 700 SP starting from bond level 19.
  • Sync with Emblem Hector starting from bond level 19.

When hit by a foe's attack, grants Def+2 for a physical attack or Res+2 for a magical attack after combat. Lasts until end of battle, or until activated again.

  • Inherit from Emblem Hector for 350 SP starting from bond level 3.
  • Sync with Emblem Hector starting from bond level 3.

When using tomes, unit inflicts Def-3 with fire, Hit-20 with thunder, or Mov-2 with wind magic for 1 turn.

  • Inherit from Emblem Soren for undefined SP starting from bond level 4.
  • Sync with Emblem Soren starting from bond level 4.

Grants Hit +10 at a cost of Ddg -10 when using an art.

Inherit from Emblem Byleth for 100 SP starting at bond level 4.

Grants Hit +15 at a cost of Ddg -10 when using an art.

Inherit from Emblem Byleth for 300 SP starting at bond level 6.

Grants Hit +20 at a cost of Ddg -10 when using an art.

Inherit from Emblem Byleth for 700 SP starting at bond level 7.

Grants Hit +25 at a cost of Ddg -10 when using an art.

Inherit from Emblem Byleth for 1000 SP starting at bond level 12.

Grants Hit +30 at a cost of Ddg -10 when using an art.

Inherit from Emblem Byleth for 2000 SP starting at bond level 14.

Use to attack an adjacent foe, then move 1 space away after combat. Target foe moves to unit's previous space.

Inherit from Emblem Edelgard for 1500 SP starting at bond level 1.

Use to make one chosen ally more likely to be targeted by enemies for 1 turn. Effect is removed after ally is targeted by or otherwise damaged by foes 3 times.

  • Inherit from Emblem Soren for 1500 SP starting from bond level 1.
  • Sync with Emblem Soren starting from bond level 1.

Grants Avo +10.

Inherit from Emblem Marth for 500 SP starting at bond level 1.

Grants Avo +15.

Inherit from Emblem Marth for 1500 SP starting at bond level 4.

Grants Avo +20.

Inherit from Emblem Marth for 2500 SP starting at bond level 9.

Grants Avo +25.

Inherit from Emblem Marth for 3500 SP starting at bond level 14.

Grants Avo +30.

Inherit from Emblem Marth for 4500 SP starting at bond level 19.

If foe is equipped with an axe, unit takes 1 less damage during combat.

Inherit from Emblem Hector for 200 SP starting from bond level 4.

If foe is equipped with an axe, unit takes 2 less damage during combat.

Inherit from Emblem Hector for 400 SP starting from bond level 9.

If foe is equipped with an axe, unit takes 3 less damage during combat.

Inherit from Emblem Hector for 600 SP starting from bond level 13.

If foe is equipped with an axe, unit takes 4 less damage during combat.

Inherit from Emblem Hector for 800 SP starting from bond level 17.

If foe is equipped with an axe, unit takes 5 less damage during combat.

Inherit from Emblem Hector for 1000 SP starting from bond level 19.

Grants Atk +2 at a cost of Avo -10 when using an axe.

Inherit from Emblem Ike for 1000 SP starting at bond level 4.

Grants Atk +4 at a cost of Avo -10 when using an axe.

Inherit from Emblem Ike for 2000 SP starting at bond level 7.

Grants Atk +6 at a cost of Avo -10 when using an axe.

Inherit from Emblem Ike for 3000 SP starting at bond level 12.

Grants Atk +8 at a cost of Avo -10 when using an axe.

Inherit from Emblem Ike for 4000 SP starting at bond level 14.

Grants Atk +10 at a cost of Avo -10 when using an axe.

Inherit from Emblem Ike for 5000 SP starting at bond level 17.

When attacking a broken foe with a tome, grants a chance the foe will remain broken. Chance increases with high Spd.

  • Inherit from Emblem Soren for 1500 SP starting from bond level 13.
  • Sync with Emblem Soren starting from bond level 13.

If unit initiates combat, freezes foe after combat.

Stack Book of Worlds.

If unit initiates combat, freezes foe and sets foe's space on fire after combat.

Stack Book of Worlds.

If unit initiates combat, deals 10 damage, freezes foe, and sets foe's space on fire after combat.

Stack Book of Worlds.

If unit initiates combat, restores HP equal to damage dealt during combat, then deals 10 damage, freezes foe, and sets foe's space on fire after combat.

Stack Book of Worlds.

Book of Worlds advances 1 stage (to max 5) for each consecutive round that unit uses Wait. Reverts to base stage if unit triggers the effect.

  • Inherit from Emblem Veronica for 300 SP starting from bond level 3.
  • Sync with Emblem Veronica starting from bond level 3.

If unit initiates combat, restores HP to self and adjacent allies equal to damage dealt during combat, then deals 10 damage, freezes foe, and sets foe's space on fire after combat.

Stack Book of Worlds.

Grants Avo +10 at a cost of Crit -10 when using a bow.

  • Inherit from Emblem Lucina for 500 SP starting at bond level 4.
  • Inherit from Emblem Lyn for 500 SP starting at bond level 4.

Grants Avo +15 at a cost of Crit -10 when using a bow.

Inherit from Emblem Lucina for 1000 SP starting at bond level 7.

Grants Avo +20 at a cost of Crit -10 when using a bow.

Inherit from Emblem Lucina for 2000 SP starting at bond level 12.

Grants Avo +25 at a cost of Crit -10 when using a bow.

Inherit from Emblem Lucina for 3000 SP starting at bond level 14.

Grants Avo +30 at a cost of Crit -10 when using a bow.

Inherit from Emblem Lucina for 4000 SP starting at bond level 17.

Grants Hit +10 at a cost of Ddg -10 when using a bow.

Inherit from Emblem Lyn for 100 SP starting at bond level 4.

Grants Hit +15 at a cost of Ddg -10 when using a bow.

Inherit from Emblem Lyn for 300 SP starting at bond level 7.

Grants Hit +20 at a cost of Ddg -10 when using a bow.

Inherit from Emblem Lyn for 500 SP starting at bond level 12.

Grants Hit +25 at a cost of Ddg -10 when using a bow.

Inherit from Emblem Lyn for 700 SP starting at bond level 14.

Grants Hit +30 at a cost of Ddg -10 when using a bow.

Inherit from Emblem Lyn for 1000 SP starting at bond level 17.

If foe is equipped with a bow, unit takes 1 less damage during combat.

Inherit from Emblem Edelgard for 200 SP starting at bond level 4.

If foe is equipped with a bow, unit takes 2 less damage during combat.

Inherit from Emblem Edelgard for 400 SP starting at bond level 8.

If foe is equipped with a bow, unit takes 3 less damage during combat.

Inherit from Emblem Edelgard for 600 SP starting at bond level 14.

If foe is equipped with a bow, unit takes 4 less damage during combat.

Inherit from Emblem Edelgard for 800 SP starting at bond level 17.

If foe is equipped with a bow, unit takes 5 less damage during combat.

Inherit from Emblem Edelgard for 1000 SP starting at bond level 19.

While making a physical attack, critical hits deal increased damage.

  • Inherit from Emblem Chrom for 1500 SP starting from bond level 8.
  • Sync with Emblem Chrom starting from bond level 8.

Grants Bld +3.

Inherit from Emblem Leif for 500 SP starting at bond level 1.

Grants Bld +4.

Inherit from Emblem Leif for 1000 SP starting at bond level 6.

Grants Bld +5.

Inherit from Emblem Leif for 2000 SP starting at bond level 14.

If unit's attack triggers a chain attack, increases chain attack accuracy to 90%.

  • Inherit from Emblem Chrom for 800 SP starting from bond level 13.
  • Sync with Emblem Chrom starting from bond level 13.

If unit initiates combat and lands a critical, deals 10 damage to foe after combat.

  • Inherit from Emblem Camilla for 1000 SP starting from bond level 18.
  • Sync with Emblem Camilla starting from bond level 18.

If unit initiates combat and lands a critical, deals 5 damage to foe after combat.

  • Inherit from Emblem Camilla for 500 SP starting from bond level 4.
  • Sync with Emblem Camilla starting from bond level 4.

Grants Def +1.

Inherit from Emblem Ike for 100 SP starting at bond level 1.

Grants Def +2.

Inherit from Emblem Ike for 300 SP starting at bond level 2.

Grants Def +3.

Inherit from Emblem Ike for 500 SP starting at bond level 8.

Grants Def +4.

Inherit from Emblem Ike for 1000 SP starting at bond level 16.

Grants Def +5.

Inherit from Emblem Ike for 2000 SP starting at bond level 19.

Cures poison at start of turn.

  • Inherit from Emblem Camilla for 250 SP starting from bond level 8.
  • Sync with Emblem Camilla starting from bond level 8.

Grants Dex +1.

Inherit from Emblem Lucina for 100 SP starting at bond level 1.

Grants Dex +2.

Inherit from Emblem Lucina for 300 SP starting at bond level 2.

Grants Dex +3.

Inherit from Emblem Lucina for 500 SP starting at bond level 9.

Grants Dex +4.

Inherit from Emblem Lucina for 1000 SP starting at bond level 16.

Grants Dex +5.

Inherit from Emblem Lucina for 2000 SP starting at bond level 19.

Grants Ddg +10.

Inherit from Emblem Eirika for 500 SP starting at bond level 1.

Grants Ddg +15.

Inherit from Emblem Eirika for 1000 SP starting at bond level 4.

Grants Ddg +20.

Inherit from Emblem Eirika for 1500 SP starting at bond level 8.

Grants Ddg +25.

Inherit from Emblem Eirika for 2000 SP starting at bond level 14.

Grants Ddg +30.

Inherit from Emblem Eirika for 2500 SP starting at bond level 19.

After unit acts or waits in flames, miasma, or similar terrain effect, unit clears effect and recovers 10 HP.

  • Inherit from Emblem Camilla for 500 SP starting from bond level 12.
  • Sync with Emblem Camilla starting from bond level 12.

When making a physical attack, if an equipped weapon's Wt exceeds unit's Bld, adds excess as damage. (Max +5)

  • Inherit from Emblem Hector for 3000 SP starting from bond level 8.
  • Sync with Emblem Hector starting from bond level 8.

Grants Hit +10.

Inherit from Emblem Sigurd for 500 SP starting at bond level 1.

Grants Hit +15.

Inherit from Emblem Sigurd for 1000 SP starting at bond level 4.

Grants Hit +20.

Inherit from Emblem Sigurd for 1500 SP starting at bond level 12.

Grants Hit +25.

Inherit from Emblem Sigurd for 2000 SP starting at bond level 16.

Grants Hit +30.

Inherit from Emblem Sigurd for 2500 SP starting at bond level 19.

Grants max HP +10.

Inherit from Emblem Corrin for 1000 SP starting at bond level 9.

Grants max HP +12.

Inherit from Emblem Corrin for 2000 SP starting at bond level 16.

Grants max HP +15.

Inherit from Emblem Corrin for 3000 SP starting at bond level 19.

Grants max HP +5.

Inherit from Emblem Corrin for 300 SP starting at bond level 1.

Grants max HP +7.

Inherit from Emblem Corrin for 500 SP starting at bond level 2.

Grants HP+10 and Lck+10.

Inherit from Emblem Tiki for 3600 SP starting at bond level 18.

Grants HP+2 and Lck+2.

Inherit from Emblem Tiki for 200 SP starting at bond level 2.

Grants HP+4 and Lck+4.

Inherit from Emblem Tiki for 600 SP starting at bond level 7.

Grants HP+6 and Lck+6.

Inherit from Emblem Tiki for 1100 SP starting at bond level 12.

Grants HP+8 and Lck+8.

Inherit from Emblem Tiki for 1900 SP starting at bond level 15.

When unit deals Effective damage, deal +7 damage.

  • Inherit from Emblem Soren for 3000 SP starting from bond level 18.
  • Sync with Emblem Soren starting from bond level 18.

When unit deals Effective damage, deal +5 damage.

  • Inherit from Emblem Soren for 1500 SP starting from bond level 9.
  • Sync with Emblem Soren starting from bond level 9.

If foe is equipped with a knife, unit takes 1 less damage during combat.

Inherit from Emblem Veronica for 200 SP starting from bond level 4.

If foe is equipped with a knife, unit takes 2 less damage during combat.

Inherit from Emblem Veronica for 400 SP starting from bond level 9.

If foe is equipped with a knife, unit takes 3 less damage during combat.

Inherit from Emblem Veronica for 600 SP starting from bond level 13.

If foe is equipped with a knife, unit takes 4 less damage during combat.

Inherit from Emblem Veronica for 800 SP starting from bond level 17.

If foe is equipped with a knife, unit takes 5 less damage during combat.

Inherit from Emblem Veronica for 1000 SP starting from bond level 19.

Grants Hit/Avo +3 when using a knife.

Inherit from Emblem Leif for 100 SP starting at bond level 4.

Grants Hit/Avo +5 when using a knife.

Inherit from Emblem Leif for 300 SP starting at bond level 9.

Grants Hit/Avo +7 when using a knife.

Inherit from Emblem Leif for 700 SP starting at bond level 13.

Grants Hit/Avo +10 when using a knife.

Inherit from Emblem Leif for 1000 SP starting at bond level 17.

Grants Hit/Avo +15 when using a knife.

Inherit from Emblem Leif for 2000 SP starting at bond level 19.

Grants Avo +10 at a cost of Crit -10 when using a lance.

Inherit from Emblem Eirika for 500 SP starting at bond level 2.

Grants Avo +15 at a cost of Crit -10 when using a lance.

Inherit from Emblem Eirika for 1000 SP starting at bond level 7.

Grants Avo +20 at a cost of Crit -10 when using a lance.

Inherit from Emblem Eirika for 2000 SP starting at bond level 12.

Grants Avo +25 at a cost of Crit -10 when using a lance.

Inherit from Emblem Eirika for 3000 SP starting at bond level 16.

Grants Avo +30 at a cost of Crit -10 when using a lance.

Inherit from Emblem Eirika for 4000 SP starting at bond level 17.

If foe is equipped with a lance, unit takes 1 less damage during combat.

Inherit from Emblem Camilla for 200 SP starting from bond level 2.

If foe is equipped with a lance, unit takes 2 less damage during combat.

Inherit from Emblem Camilla for 400 SP starting from bond level 7.

If foe is equipped with a lance, unit takes 3 less damage during combat.

Inherit from Emblem Camilla for 600 SP starting from bond level 13.

If foe is equipped with a lance, unit takes 4 less damage during combat.

Inherit from Emblem Camilla for 800 SP starting from bond level 16.

If foe is equipped with a lance, unit takes 5 less damage during combat.

Inherit from Emblem Camilla for 1000 SP starting from bond level 19.

Grants Atk +2 at a cost of Avo -10 when using a lance.

Inherit from Emblem Sigurd for 1000 SP starting at bond level 2.

Grants Atk +4 at a cost of Avo -10 when using a lance.

Inherit from Emblem Sigurd for 2000 SP starting at bond level 6.

Grants Atk +6 at a cost of Avo -10 when using a lance.

Inherit from Emblem Sigurd for 3000 SP starting at bond level 8.

Grants Atk +8 at a cost of Avo-10 when using a lance.

Inherit from Emblem Sigurd for 4000 SP starting at bond level 14.

Grants Atk +10 at a cost of Avo-10 when using a lance.

Inherit from Emblem Sigurd for 5000 SP starting at bond level 18.

When unit defeats a foe of a higher level, grants Lvl+1 until the end of battle. (Max +3)

  • Inherit from Emblem Veronica for undefined SP starting from bond level 8.
  • Sync with Emblem Veronica starting from bond level 8.

Grants Lck +10.

Inherit from Emblem Byleth for 2000 SP starting at bond level 17.

Grants Lck +12.

Inherit from Emblem Byleth for 3000 SP starting at bond level 19.

Grants Lck +2.

Inherit from Emblem Byleth for 100 SP starting at bond level 1.

Grants Lck +4.

Inherit from Emblem Byleth for 300 SP starting at bond level 2.

Grants Lck +6.

Inherit from Emblem Byleth for 500 SP starting at bond level 8.

Grants Lck +8.

Inherit from Emblem Byleth for 1000 SP starting at bond level 16.

Grants Mag+1 and Dex+1.

Inherit from Emblem Veronica for 700 SP starting from bond level 2.

Grants Mag+2 and Dex+2.

Inherit from Emblem Veronica for 1600 SP starting from bond level 7.

Grants Mag+3 and Dex+3.

Inherit from Emblem Veronica for 4200 SP starting from bond level 12.

Grants Mag+4 and Dex+4.

Inherit from Emblem Veronica for 6000 SP starting from bond level 14.

Grants Mag+5 and Dex+5.

Inherit from Emblem Veronica for 8400 SP starting from bond level 18.

Grants Mag+1 and Res+1.

Inherit from Emblem Soren for 700 SP starting from bond level 2.

Grants Mag+2 and Res+2.

Inherit from Emblem Soren for 1600 SP starting from bond level 7.

Grants Mag+3 and Res+3.

Inherit from Emblem Soren for 4200 SP starting from bond level 12.

Grants Mag+4 and Res+4.

Inherit from Emblem Soren for 6000 SP starting from bond level 14.

Grants Mag+5 and Res+5.

Inherit from Emblem Soren for 8400 SP starting from bond level 18.

Grants Mag +2.

Inherit from Emblem Celica for 1000 SP starting at bond level 1.

Grants Mag +3.

Inherit from Emblem Celica for 3000 SP starting at bond level 2.

Grants Mag +4.

Inherit from Emblem Celica for 4000 SP starting at bond level 13.

Grants Mag +5.

Inherit from Emblem Celica for 5000 SP starting at bond level 19.

If foe is equipped with a tome, unit takes 1 less damage during combat.

Inherit from Emblem Soren for 200 SP starting from bond level 3.

If foe is equipped with a tome, unit takes 2 less damage during combat.

Inherit from Emblem Soren for 400 SP starting from bond level 8.

If foe is equipped with a tome, unit takes 3 less damage during combat.

Inherit from Emblem Soren for 600 SP starting from bond level 13.

If foe is equipped with a tome, unit takes 4 less damage during combat.

Inherit from Emblem Soren for 800 SP starting from bond level 17.

If foe is equipped with a tome, unit takes 5 less damage during combat.

Inherit from Emblem Soren for 1000 SP starting from bond level 19.

If unit's HP is 60% or more and foe initiates combat, unit will always follow up (if weapon allows).

  • Inherit from Emblem Hector for 3000 SP starting from bond level 16.
  • Sync with Emblem Hector starting from bond level 16.

If unit's HP is 80% or more and foe initiates combat, unit will always follow up (if weapon allows).

  • Inherit from Emblem Hector for 2000 SP starting from bond level 1.
  • Sync with Emblem Hector starting from bond level 1.

Use to grant allies within 2 spaces +3 to all seven basic stats for 1 turn.

  • Inherit from Emblem Chrom for 2000 SP starting from bond level 18.
  • Sync with Emblem Chrom starting from bond level 18.

Use to grant adjacent allies +3 to all seven basic stats for 1 turn.

  • Inherit from Emblem Chrom for undefined SP starting from bond level 4.
  • Sync with Emblem Chrom starting from bond level 4.

If unit's HP is not full, adds 50% of lost HP to Atk.

  • Inherit from Emblem Veronica for 6000 SP starting from bond level 18.
  • Sync with Emblem Veronica starting from bond level 18.

If unit's HP is not full, adds 30% of lost HP to Atk.

  • Inherit from Emblem Veronica for 5000 SP starting from bond level 1.
  • Sync with Emblem Veronica starting from bond level 1.

Grants Res +2.

Inherit from Emblem Micaiah for 300 SP starting at bond level 1.

Grants Res +3.

Inherit from Emblem Micaiah for 500 SP starting at bond level 4.

Grants Res +4.

Inherit from Emblem Micaiah for 1000 SP starting at bond level 14.

Grants Res +5.

Inherit from Emblem Micaiah for 2000 SP starting at bond level 19.

Grants +20 SP for each defeated foe. Triggers even without a ring or bracelet equipped.

  • Inherit from Emblem Veronica for 300 SP starting from bond level 13.
  • Sync with Emblem Veronica starting from bond level 13.

Grants Spd+1 and Dex+1.

Inherit from Emblem Chrom for 250 SP starting from bond level 2.

Grants Spd+2 and Dex+2.

Inherit from Emblem Chrom for 700 SP starting from bond level 7.

Grants Spd+3 and Dex+3.

Inherit from Emblem Chrom for 1200 SP starting from bond level 12.

Grants Spd+4 and Dex+4.

Inherit from Emblem Chrom for 2400 SP starting from bond level 14.

Grants Spd+5 and Dex+5.

Inherit from Emblem Chrom for 4800 SP starting from bond level 18.

Grants Spd+1 and Res+1.

Inherit from Emblem Camilla for 250 SP starting from bond level 1.

Grants Spd+2 and Res+2.

Inherit from Emblem Camilla for 700 SP starting from bond level 3.

Grants Spd+3 and Res+3.

Inherit from Emblem Camilla for 1200 SP starting from bond level 9.

Grants Spd+4 and Res+4.

Inherit from Emblem Camilla for 2400 SP starting from bond level 14.

Grants Spd+5 and Res+5.

Inherit from Emblem Camilla for 4800 SP starting from bond level 18.

If foe is equipped with a special attack, unit takes 1 less damage during combat.

Inherit from Emblem Tiki for 200 SP starting at bond level 4.

If foe is equipped with a special attack, unit takes 2 less damage during combat.

Inherit from Emblem Tiki for 400 SP starting at bond level 9.

If foe is equipped with a special attack, unit takes 3 less damage during combat.

Inherit from Emblem Tiki for 600 SP starting at bond level 13.

If foe is equipped with a special attack, unit takes 4 less damage during combat.

Inherit from Emblem Tiki for 600 SP starting at bond level 17.

If foe is equipped with a special attack, unit takes 5 less damage during combat.

Inherit from Emblem Tiki for 600 SP starting at bond level 19.

Grants Spd +1.

Inherit from Emblem Lyn for 100 SP starting at bond level 1.

Grants Spd +2.

Inherit from Emblem Lyn for 300 SP starting at bond level 2.

Grants Spd +3.

Inherit from Emblem Lyn for 500 SP starting at bond level 9.

Grants Spd +4.

Inherit from Emblem Lyn for 1000 SP starting at bond level 16.

Grants Spd +5.

Inherit from Emblem Lyn for 2000 SP starting at bond level 19.

Grants Hit +10 when using a staff. Staves also heal an additional 3 HP.

Inherit from Emblem Micaiah for 100 SP starting at bond level 2.

Grants Hit +15 when using a staff. Staves also heal an additional 5 HP.

Inherit from Emblem Micaiah for 300 SP starting at bond level 8.

Grants Hit +20 when using a staff. Staves also heal an additional 7 HP.

Inherit from Emblem Micaiah for 500 SP starting at bond level 12.

Grants Hit +25 when using a staff. Staves also heal an additional 10 HP.

Inherit from Emblem Micaiah for 700 SP starting at bond level 16.

Grants Hit +30 when using a staff. Staves also heal an additional 15 HP.

Inherit from Emblem Micaiah for 1000 SP starting at bond level 17.

Grants Str+1 and Def+1.

Inherit from Emblem Hector for 700 SP starting from bond level 2.

Grants Str+2 and Def+2.

Inherit from Emblem Hector for 1600 SP starting from bond level 7.

Grants Str+3 and Def+3.

Inherit from Emblem Hector for 4200 SP starting from bond level 12.

Grants Str+4 and Def+4.

Inherit from Emblem Hector for 6000 SP starting from bond level 14.

Grants Str+5 and Def+5.

Inherit from Emblem Hector for 8400 SP starting from bond level 18.

Grants Str+1 and Dex+1.

Inherit from Emblem Edelgard for 700 SP starting at bond level 2.

Grants Str+2 and Dex+2.

Inherit from Emblem Edelgard for 1600 SP starting at bond level 7.

Grants Str+3 and Dex+3.

Inherit from Emblem Edelgard for 4200 SP starting at bond level 12.

Grants Str+4 and Dex+4.

Inherit from Emblem Edelgard for 6000 SP starting at bond level 16.

Grants Str+5 and Dex+5.

Inherit from Emblem Edelgard for 8400 SP starting at bond level 18.

Grants Str +1.

Inherit from Emblem Roy for 500 SP starting at bond level 1.

Grants Str +2.

Inherit from Emblem Roy for 1000 SP starting at bond level 2.

Grants Str +3.

Inherit from Emblem Roy for 3000 SP starting at bond level 9.

Grants Str +4.

Inherit from Emblem Roy for 4000 SP starting at bond level 14.

Grants Str +5.

Inherit from Emblem Roy for 5000 SP starting at bond level 17.

Grants Str +6.

Inherit from Emblem Roy for 6000 SP starting at bond level 19.

Grants Avo +10 at a cost of Crit -10 when using a sword.

Inherit from Emblem Marth for 500 SP starting at bond level 2.

Grants Avo +15 at a cost of Crit -10 when using a sword.

Inherit from Emblem Marth for 1000 SP starting at bond level 6.

Grants Avo +20 at a cost of Crit -10 when using a sword.

Inherit from Emblem Marth for 2000 SP starting at bond level 8.

Grants Avo +25 at a cost of Crit -10 when using a sword.

Inherit from Emblem Marth for 3000 SP starting at bond level 13.

Grants Avo +30 at a cost of Crit -10 when using a sword.

Inherit from Emblem Marth for 4000 SP starting at bond level 17.

Grants Hit+10 at a cost of Ddg-10 when using a sword.

Inherit from Emblem Corrin for 100 SP starting at bond level 4.

Grants Hit+15 at a cost of Ddg-10 when using a sword.

Inherit from Emblem Corrin for 300 SP starting at bond level 7.

Grants Hit+20 at a cost of Ddg-10 when using a sword.

Inherit from Emblem Corrin for 500 SP starting at bond level 12.

Grants Hit+25 at a cost of Ddg-10 when using a sword.

Inherit from Emblem Corrin for 700 SP starting at bond level 14.

Grants Hit+30 at a cost of Ddg-10 when using a sword.

Inherit from Emblem Corrin for 1000 SP starting at bond level 17.

If foe is equipped with a sword, unit takes 1 less damage during combat.

Inherit from Emblem Chrom for 200 SP starting from bond level 3.

If foe is equipped with a sword, unit takes 2 less damage during combat.

Inherit from Emblem Chrom for 400 SP starting from bond level 9.

If foe is equipped with a sword, unit takes 3 less damage during combat.

Inherit from Emblem Chrom for 600 SP starting from bond level 13.

If foe is equipped with a sword, unit takes 4 less damage during combat.

Inherit from Emblem Chrom for 800 SP starting from bond level 17.

If foe is equipped with a sword, unit takes 5 less damage during combat.

Inherit from Emblem Chrom for 1000 SP starting from bond level 19.

Grants Atk +2 at a cost of Avo -10 when using a sword.

Inherit from Emblem Roy for 1000 SP starting at bond level 4.

Grants Atk +4 at a cost of Avo -10 when using a sword.

Inherit from Emblem Roy for 2000 SP starting at bond level 7.

Grants Atk +6 at a cost of Avo -10 when using a sword.

Inherit from Emblem Roy for 3000 SP starting at bond level 9.

Grants Atk +8 at a cost of Avo -10 when using a sword.

Inherit from Emblem Roy for 4000 SP starting at bond level 12.

Grants Atk +10 at a cost of Avo -10 when using a sword.

Inherit from Emblem Roy for 5000 SP starting at bond level 16.

Grants Hit/Avo +3 when using a tome.

Inherit from Emblem Celica for 100 SP starting at bond level 4.

Grants Hit/Avo +5 when using a tome.

Inherit from Emblem Celica for 300 SP starting at bond level 7.

Grants Hit/Avo +7 when using a tome.

Inherit from Emblem Celica for 700 SP starting at bond level 9.

Grants Hit/Avo +10 when using a tome.

Inherit from Emblem Celica for 1000 SP starting at bond level 14.

Grants Hit/Avo +15 when using a tome.

Inherit from Emblem Celica for 2000 SP starting at bond level 17.

Sync Skills

Skills that become available while synced with an Emblem Ring.

List of Sync Skills

NameEffectSource

Use to move 1 space towards a foe that is 2 spaces away and attack.

  • Sync with Emblem Roy starting from bond level 3.
  • Inherit from Emblem Roy for 500 SP starting at bond level 3.

If unit initiates combat with a Spd advantage of 5 or more, unit's follow-up (if possible) occurs before foe can counterattack.

  • Sync with Emblem Lyn starting from bond level 18.
  • Inherit from Emblem Lyn for 3000 SP starting at bond level 18.

If unit initiates combat with a Spd advantage of 7 or more, unit's follow-up (if possible) occurs before foe can counterattack.

  • Sync with Emblem Lyn starting from bond level 13 to 17.
  • Inherit from Emblem Lyn for 2000 SP starting at bond level 13.

If unit initiates combat with a Spd advantage of 9 or more, unit's follow-up (if possible) occurs before foe can counterattack.

  • Sync with Emblem Lyn starting from bond level 1 to 12.
  • Inherit from Emblem Lyn for 1000 SP starting at bond level 1.

When unit has weapon advantage, unit takes 7 less damage.

  • Sync with Emblem Leif starting from bond level 16.
  • Inherit from Emblem Leif for 600 SP starting at bond level 16.

When unit has weapon advantage, unit takes 5 less damage.

  • Sync with Emblem Leif starting from bond level 7 to 15.
  • Inherit from Emblem Leif for 400 SP starting at bond level 7.

When unit has weapon advantage, unit takes 3 less damage.

  • Sync with Emblem Leif starting from bond level 1 to 6.
  • Inherit from Emblem Leif for 200 SP starting at bond level 1.

Unit takes 5 less damage and deals +5 damage.

Use Emblem Eirika's Sacred Twins engage skill.

Unit takes 3 less damage and deals +3 damage.

Use Emblem Eirika's Sacred Twins engage skill.

Grants Hit/Avo+30 to unit and allies within 2 spaces that are synced or engaged with an Emblem.

Grants Hit/Avo+20 to unit and allies within 2 spaces that are synced or engaged with an Emblem.

If unit initiates combat, grants bonus to Crit and Ddg equal to 2× the number of allies who have acted this turn.

Unit deals +5 damage.

Sync with Emblem Eirika (Ephraim) starting from bond level 18.

Unit deals +3 damage.

Sync with Emblem Eirika (Ephraim) starting from bond level 3 to 17.

If unit's attack breaks foe, unit makes an extra attack at 50% damage.

  • Sync with Emblem Marth starting from bond level 3.
  • Inherit from Emblem Marth for 2000 SP starting at bond level 3.

Can move 3 spaces after certain actions.

  • Sync with Emblem Sigurd starting from bond level 13.
  • Inherit from Emblem Sigurd for 2000 SP starting at bond level 13.

Can move 2 spaces after certain actions.

  • Sync with Emblem Sigurd starting from bond level 1 to 12.
  • Inherit from Emblem Sigurd for 1000 SP starting at bond level 1.

Unit can equip staves up to level A.

Sync with Emblem Micaiah starting from bond level 18.

Unit can equip staves up to level B.

Sync with Emblem Micaiah starting from bond level 13 to 17.

Unit can equip staves up to level C.

Sync with Emblem Micaiah starting from bond level 1 to 12.

Break destructible terrain in a single blow when using Destroy.

  • Sync with Emblem Ike starting from bond level 1.
  • Inherit from Emblem Ike for 200 SP starting at bond level 1.

May turn a missed attack into a hit. Trigger %=50. Chance increases with high Lck.

  • Sync with Emblem Byleth starting from bond level 18.
  • Inherit from Emblem Byleth for 500 SP starting at bond level 18.

May turn a missed attack into a hit. Trigger %=30. Chance increases with high Lck.

  • Sync with Emblem Byleth starting from bond level 1 to 17.
  • Inherit from Emblem Byleth for 250 SP starting at bond level 1.

If unit initiates combat, inflicts -4 to all of foe's basic stats after combat. Penalties shrink by 1 each turn.

  • Sync with Emblem Corrin starting from bond level 8.
  • Inherit from Emblem Corrin for 2000 SP starting at bond level 8.

Use to add a special effect to certain spaces.

[Backup] Vein of Stone: Creates stone pillars that increase Def/Res.[Covert] Vein of Fog: Creates fog that increases Avo by 30. Affects a 3x3 area centered around the user.[Flying] Vein of Succor: Creates healing glow that restores HP each turn. Affects every tiles 2 or less space away from the user.[Armored] Vein of Vines: Creates vines that grant immunity to break. Affects a 3x3 area centered around the user.[Cavalry] Vein of Water: Creates water that decreases Avo by 30. Affects tiles in a checkbox style, in a 5x4 area in front of the user.[Mystical] Vein of Flame: Creates flame that inflict 10 damage every turn. Affects 1 tile in front of the user, then a 3x3 area in front of that.[Qi Adept] Vein of Ice: Creates ice pillars that hinder movement. Affects a 3x2 area in front of the user.[Dragon] Choose any vein effect.
Sync with Emblem Corrin starting from bond level 1.

Use to add a special effect to certain spaces.

[Backup] Creates stone pillars that increase Def/Res.[Cavalry] Creates water that decreases Avo.[Covert] Creates smoke that decreases Def/Avo.[Armored] Creates vines that grant immunity to break.[Flying] Creates healing glow that restores HP.[Mystical] Creates flames that inflict damage.[Qi Adept] Creates ice floor that increases movement.[Dragon] Choose any Vein effect.
Sync with Emblem Camilla starting from bond level 1.

If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=70.

  • Sync with Emblem Lucina starting from bond level 18.
  • Inherit from Emblem Lucina for 2000 SP starting at bond level 18.

If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35.

  • Sync with Emblem Lucina starting from bond level 3 to 17.
  • Inherit from Emblem Lucina for 1000 SP starting at bond level 3.

Unit participates in chain attacks as if it were a backup unit.

Sync with Emblem Lucina starting from bond level 1.

Grants a bonus to Avo that increases with unit's support level with adjacent allies. (Max +90).

  • Sync with Emblem Lucina starting from bond level 13.
  • Inherit from Emblem Lucina for 2000 SP starting at bond level 13.

If unit initiates combat, unit deals extra damage=30% of foe's Def with physical attacks and recovers HP=50% of damage dealt.

Use Emblem Eirika's Sacred Twins engage skill.

If unit initiates combat, unit deals extra damage=20% of foe's Def with physical attacks and recovers HP=30% of damage dealt.

Use Emblem Eirika's Sacred Twins engage skill.

When unit eats a packed lunch, its engage meter is maxed out.

  • Sync with Emblem Celica starting from bond level 8.
  • Inherit from Emblem Celica for 200 SP starting at bond level 8.

Use when synced with Edelgard to attack a foe, then set the target foe's space and nearby spaces on fire.

Sync with Emblem Edelgard starting from bond level 1.

At the start of player phase, the Emblem will randomly switch to Edelgard, Dimitri, or Claude.

Sync with Emblem Edelgard starting from bond level 1.

Unit takes 5 less damage.

  • Sync with Emblem Eirika starting from bond level 18.
  • Inherit from Emblem Eirika for 3000 SP starting at bond level 18.

Unit takes 3 less damage.

  • Sync with Emblem Eirika starting from bond level 3 to 17.
  • Inherit from Emblem Eirika for 2000 SP starting at bond level 3.

At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn.

  • Sync with Emblem Tiki starting from bond level 16.
  • Inherit from Emblem Tiki for 1000 SP starting at bond level 16.

At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn.

  • Sync with Emblem Tiki starting from bond level 3 to 15.
  • Inherit from Emblem Tiki for 500 SP starting at bond level 3.

Grants immunity to freeze.

  • Sync with Emblem Sigurd starting from bond level 7.
  • Inherit from Emblem Sigurd for 200 SP starting at bond level 7.

When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed.

  • Sync with Emblem Micaiah starting from bond level 3.
  • Inherit from Emblem Micaiah for 200 SP starting at bond level 3.

If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP.

  • Sync with Emblem Roy starting from bond level 18.
  • Inherit from Emblem Roy for 5000 SP starting at bond level 18.

If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP.

  • Sync with Emblem Roy starting from bond level 13 to 17.
  • Inherit from Emblem Roy for 4000 SP starting at bond level 13.

If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP.

  • Sync with Emblem Roy starting from bond level 8 to 12.
  • Inherit from Emblem Roy for 3000 SP starting at bond level 8.

If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP.

  • Sync with Emblem Roy starting from bond level 1 to 7.
  • Inherit from Emblem Roy for 2000 SP starting at bond level 1.

Unit is Effective: Fell Dragon. Allies within 2 spaces with Effective: Dragon gain Effective: Fell Dragon.

Neutralizes Effective against this unit.

If a Corrupted attacks unit, deals 50% of damage taken back to foe.

  • Sync with Emblem Celica starting from bond level 18.
  • Inherit from Emblem Celica for 1000 SP starting at bond level 18.

If a Corrupted attacks unit, deals 30% of damage taken back to foe.

  • Sync with Emblem Celica starting from bond level 12 to 17.
  • Inherit from Emblem Celica for 500 SP starting at bond level 12.

If a Corrupted attacks unit, deals 10% of damage taken back to foe.

  • Sync with Emblem Celica starting from bond level 1 to 11.
  • Inherit from Emblem Celica for 100 SP starting at bond level 1.

If unit uses Wait without attacking or using items, restores 40 HP and heals status effects.

  • Sync with Emblem Tiki starting from bond level 19.
  • Inherit from Emblem Tiki for 3000 SP starting at bond level 19.

If unit uses Wait without attacking or using items, restores 30 HP and heals status effects.

  • Sync with Emblem Tiki starting from bond level 14 to 18.
  • Inherit from Emblem Tiki for 2000 SP starting at bond level 14.

If unit uses Wait without attacking or using items, restores 20 HP and heals status effects.

  • Sync with Emblem Tiki starting from bond level 8 to 13.
  • Inherit from Emblem Tiki for 1000 SP starting at bond level 8.

If unit initiates combat, halves chance of receiving critical hit from foe.

  • Sync with Emblem Tiki starting from bond level 10.
  • Inherit from Emblem Tiki for 900 SP starting at bond level 10.

EXP gain is multiplied by 1.2.

  • Sync with Emblem Edelgard starting from bond level 3.
  • Inherit from Emblem Edelgard for 150 SP starting at bond level 3.

If unit finishes an action or waits next to an ally, may find an item and increase support with that ally. Trigger %=Lck.

  • Sync with Emblem Byleth starting from bond level 13.
  • Inherit from Emblem Byleth for 250 SP starting at bond level 13.

If unit initiates combat with a physical attack, deals extra damage=30% of foe's Def.

  • Sync with Emblem Eirika starting from bond level 13.
  • Inherit from Emblem Eirika for 5000 SP starting at bond level 13.

If unit initiates combat with a physical attack, deals extra damage=20% of foe's Def.

  • Sync with Emblem Eirika starting from bond level 1 to 12.
  • Inherit from Emblem Eirika for 3000 SP starting at bond level 1.

Grants 1.2× EXP modifier to unit and adjacent allies.

  • Sync with Emblem Byleth starting from bond level 3.
  • Inherit from Emblem Byleth for 250 SP starting at bond level 3.

Grants Atk+1 to first attack during combat for each space unit moved before attacking.

  • Sync with Emblem Sigurd starting from bond level 17.
  • Inherit from Emblem Sigurd for 2000 SP starting at bond level 17.

Grants Atk +1 to first attack during combat for each space unit moved before attacking (Max +10).

  • Sync with Emblem Sigurd starting from bond level 3 to 16.
  • Inherit from Emblem Sigurd for 1000 SP starting at bond level 3.

Use to switch Emblems and swap between Lunar Brace/Gentility and Solar Brace/Bravery for all allies.

Sync with Emblem Eirika starting from bond level 1.

Prevents damage from foes' chain attacks against unit.

  • Sync with Emblem Corrin starting from bond level 13.
  • Inherit from Emblem Corrin for 2000 SP starting at bond level 13.

If the unit initiates combat, grants Avo+30 during combat. Avo increases with high Spd.

  • Sync with Emblem Marth starting from bond level 16.
  • Inherit from Emblem Marth for 500 SP starting at bond level 16.

If the unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd.

  • Sync with Emblem Marth starting from bond level 1 to 15.
  • Inherit from Emblem Marth for 250 SP starting at bond level 1.

Use when HP is full to consume 20% of max HP and prevent foes from entering the 4 spaces diagonally adjacent to unit for 1 turn.

Sync with Emblem Hector starting from bond level 12.

Use when synced with Claude to attack a foe, then poison target and all foes adjacent to it after combat.

Sync with Emblem Claude starting from bond level 1.

After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them.

  • Sync with Emblem Corrin starting from bond level 18.
  • Inherit from Emblem Corrin for 500 SP starting at bond level 18.

After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them.

  • Sync with Emblem Corrin starting from bond level 3 to 17.
  • Inherit from Emblem Corrin for 250 SP starting at bond level 3.

Use to move an adjacent ally to the opposite side of unit.

  • Sync with Emblem Ike starting from bond level 3.
  • Inherit from Emblem Ike for 200 SP starting at bond level 3.

If unit's HP is 75% or less after combat, grants Def/Res +7 as long as unit's HP stays below 75%.

  • Sync with Emblem Ike starting from bond level 18.
  • Inherit from Emblem Ike for 2000 SP starting at bond level 18.

If unit's HP is 75% or less after combat, grants Def/Res +5 as long as unit's HP stays below 75%.

  • Sync with Emblem Ike starting from bond level 1 to 17.
  • Inherit from Emblem Ike for 1000 SP starting at bond level 1.

When equipped with a tome, if unit's HP is 2 or more, unit loses 1 HP at start of combat and deals +3 damage during combat.

  • Sync with Emblem Celica starting from bond level 16.
  • Inherit from Emblem Celica for 3000 SP starting at bond level 16.

When equipped with a tome, if unit's HP is 2 or more, unit loses 1 HP at start of combat and deals +2 damage during combat.

  • Sync with Emblem Celica starting from bond level 3 to 15.
  • Inherit from Emblem Celica for 2000 SP starting at bond level 3.

Use when synced with Dimitri to negate damage from first attacks of ranged foes targeting unit in next enemy phase.

Sync with Emblem Dimitri starting from bond level 1.

Grants immunity to silence.

  • Sync with Emblem Micaiah starting from bond level 7.
  • Inherit from Emblem Micaiah for 200 SP starting at bond level 7.

If unit initiates combat, unit recovers HP=50% of damage dealt.

Sync with Emblem Eirika (Ephraim) starting from bond level 13.

If unit initiates combat, unit recovers HP=30% of damage dealt.

Sync with Emblem Eirika (Ephraim) starting from bond level 1 to 12.

Grants a stacking Spd +2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10).

  • Sync with Emblem Lyn starting from bond level 3.
  • Inherit from Emblem Lyn for 2000 SP starting at bond level 3.

Grants +15% to all basic stat growth rates.

  • Sync with Emblem Tiki starting from bond level 1.
  • Inherit from Emblem Tiki for 1500 SP starting at bond level 1.

At start of player phase, if HP is 40% or less, restores 40% of unit's max HP.

  • Sync with Emblem Marth starting from bond level 18.
  • Inherit from Emblem Marth for 300 SP starting at bond level 18.

At start of player phase, if HP is 30% or less, restores 30% of unit's max HP.

  • Sync with Emblem Marth starting from bond level 12 to 17.
  • Inherit from Emblem Marth for 200 SP starting at bond level 12.

At start of player phase, if HP is 20% or less, restores 20% of unit's max HP.

  • Sync with Emblem Marth starting from bond level 7 to 11.
  • Inherit from Emblem Marth for 100 SP starting at bond level 7.

If unit's HP is 75% or less and foe initiates combat, unit can counter before foe's first attack.

  • Sync with Emblem Leif starting from bond level 18.
  • Inherit from Emblem Leif for 2000 SP starting at bond level 18.

If unit's HP is 50% or less and foe initiates combat, unit can counter before foe's first attack.

  • Sync with Emblem Leif starting from bond level 12 to 17.
  • Inherit from Emblem Leif for 1000 SP starting at bond level 12.

If unit's HP is 25% or less and foe initiates combat, unit can counter before foe's first attack.

  • Sync with Emblem Leif starting from bond level 3 to 11.
  • Inherit from Emblem Leif for 500 SP starting at bond level 3.

If unit initiates combat using same weapon type as the synced Emblem, grants Atk+7. If engaged, grants Atk+7 regardless of weapon type.

  • Sync with Emblem Edelgard starting from bond level 17.
  • Inherit from Emblem Edelgard for 5000 SP starting at bond level 17.

If unit initiates combat using same weapon type as the synced Emblem, grants Atk+5. If engaged, grants Atk+5 regardless of weapon type.

  • Sync with Emblem Edelgard starting from bond level 12 to 16.
  • Inherit from Emblem Edelgard for 3000 SP starting at bond level 12.

At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30).

  • Sync with Emblem Ike starting from bond level 13.
  • Inherit from Emblem Ike for 2000 SP starting at bond level 13.

Engage Skills

Skills that become available while Engaged with an Emblem.

List of Engage Skills

NameEffectSource

If foe initiates combat, unit counters with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.).

[Backup] Crit +10.[Covert] Avo +20.[Dragon] Hit +30.[Flying] Res +5.[Armored] Def +5.
Active while engaged with Emblem Leif.

Attack with Areadbhar at double weapon's Mt. (Spend 1 turn.)

[Dragon] +10% damage.[Covert] Avo+20.
Usable via Combat Arts while engaged with Emblem Edelgard.

If unit initiates combat and defeats foe, grants engage partner +4 to all seven basic stats while engaged.

[Backup] Str +2.[Covert] Spd +2.[Dragon] All stats +1.[Flying] Res +2.[Armored] Def +2.[Cavalry] Dex +2.[Mystical] Mag +2.[Qi Adept] Lck +2.

Grants staff range +5 and area of effect +1.

[Dragon] Additional staff range +1.[Qi Adept] +20% to HP healed by staves.
Active while engaged with Emblem Micaiah.