Skills in Fire Emblem: Engage

A quick breakdown of how skills work.

Overview of Skills

Skills are special abilities that units can equip that provide some sort of beneficial effect in battle. There are many different ways for a unit to learn a skill, from reaching a certain level in a class to inheriting skills from Emblems. This page lists all of the skills in the game, grouped by learning/obtainment method.

  • Personal skills (Skills known by default for individual units)
  • Class skills (Skills learned upon reaching a certain level in a class, usually lv. 5)
  • Inheritance skills (Skills that can be inherited from an Emblem in the Ring Chamber upon reaching a certain bond level)
  • Sync skills (Skills that become available when synced with an Emblem, these skills can usually be inherited as well)
  • Engage skills (Skills that become available when engaged)
  • Engage attack skills (Special attacks that become available when engaged)
  • Bond ring skills (Skills that become available when holding certain S rank bond rings)
  • Enemy skills (Skills that only appear on enemies)
  • Enemy engage skills (Skills that only appear on enemies who hold Emblem rings)

Personal Skills

Personal skills that are only available to individual units.

List of Personal Skills

NameEffectSource

If two female allies are adjacent within 2 spaces, this unit takes 2 less damage during combat.

Louis personal skill.

If unit is adjacent to the Divine Dragon, grants Crit +5 during combat to both of them.

Vander personal skill.

If no other units are within 1 space of unit or foe, grants Hit +20 at a cost of Avo -10 during combat.

Amber personal skill.

When unit uses a healing staff, grants range +1.

Hortensia personal skill.

If unit initiates combat, inflicts Avo -10 on foe during combat.

Kagetsu personal skill.

If unit's HP is not at max after combat, grants Crit +10 as long as unit's HP stays below max.

Panette personal skill.

During combat with a foe who was also unit's most recent opponent, inflicts Crit-10 on that foe.

Fogado personal skill.

If unit uses Wait without attacking or using items, grants Def+2 for 1 turn.

Mauvier personal skill.

If unit is adjacent to the Divine Dragon, grants Avo +10 during combat to both of them.

Framme personal skill.

At start of turn, allies within 2 spaces of unit recover 10% of their max HP.

Seadall personal skill.

If foe is male, inflicts Hit -20 on that foe during combat.

Goldmary personal skill.

Adjacent allies deal +3 damage and takes 1 less damage.

Alear personal skill.

When unit recovers HP using an item, grants Str +2 for 1 turn.

Etie personal skill.

Doubles all class growth rates.

Jean personal skill.

If unit initiates combat, grants Hit +15 to unit and foe if foe is able to counterattack.

Diamant personal skill.

If a male and female ally are adjacent within 2 spaces, unit deals +2 damage during combat.

Chloé personal skill.

Adjacent allies deal +1 damage and takes 3 less damage.

Veyle personal skill.

When this unit uses a healing item, adjacent allies also recover the same amount of HP.

Citrinne personal skill.

Recovery items used by allies within 2 spaces heal +50% HP.

Céline personal skill.

When an ally within 2 spaces is attacked, grants Str +3 to unit for 1 turn.

Alcryst personal skill.

When 2 or more female allies are within 2 spaces, grants Hit/Avo +5 to unit and those allies.

Merrin personal skill.

May obtain 500G when unit defeats a foe. Trigger %=Lck.

Anna personal skill.

If unit uses Wait without attacking or using items, grants Res+2 for 1 turn.

Jade personal skill.

When an ally joins a chain attack in this unit's combat, unit deals +2 damage.

Boucheron personal skill.

If unit initiates combat, inflicts Hit -10 on foe during combat.

Zelkov personal skill.

Grants a bonus to Hit and Avo equal to 3× the number of allies and foes within 2 spaces.

Pandreo personal skill.

Inflicts Crit -5 on foes within 3 spaces.

Timerra personal skill.

On eating a packed meal, unit may obtain another of the same item. Trigger %=Lck.

Bunet personal skill.

If unit uses Wait without attacking or using items, grants Str +2 for 1 turn.

Alfred personal skill.

If there is an ally within 1 space, grants Hit/Avo +10 at a cost of Crit -10 to unit.

Lapis personal skill.

During combat with a foe who was also unit's most recent opponent, grants Hit +20.

Ivy personal skill.

If foe is male, inflicts Avo -20 on that foe during combat.

Rosado personal skill.

While unit occupies terrain that provides an Avo bonus, grants Crit +15.

Yunaka personal skill.

If unit is adjacent to the Divine Dragon, grants Hit +10 during combat to both of them.

Clanne personal skill.

If unit is equipped with a weapon of lower level than foe's, grants Crit +20 during combat.

Lindon personal skill.

If unit's HP is 50% or less at start of combat, grants Hit/Avo+20 during combat.

Saphir personal skill.

Class Skills

Class skills that learned upon reaching a certain level in a class, usually 5.

List of Class Skills

NameEffectSource

If unit initiates combat from a space a foe cannot enter, grants Spd +5 during combat.

Wyvern Knight (Lance/Axe) class skill, learned upon reaching level 5.

If a unit is between an ally and a foe, reduces damage to unit by 3 during combat with that foe.

Great Knight (Lance/Axe) class skill, learned upon reaching level 5.

When countering, unit may deal extra damage = half of damage taken. Trigger %=Dex.

Cupido class skill, learned upon reaching level 5.

If unit's HP is at max while unit makes a chain attack, unit attacks twice.

Hero (Axe) class skill, learned upon reaching level 5.

If unit initiates combat without moving first, grants Hit +40 during combat.

Bow Knight (Axe) class skill, learned upon reaching level 5.

If unit intiates combat with a physical attack against a foe armed with magic or vice versa, grants Spd +3 during combat.

Mage Knight (Axe) class skill, learned upon reaching level 5.

Unit's space and adjacent spaces have a movement cost of 1 for allies.

Griffin Knight (Axe) class skill, learned upon reaching level 5.

Use to deposit or retrieve weapons and items.

Enchanter class skill, learned upon reaching level 5 (not playable).

When unit is healed by a staff, all adjacent allies also recover 50% of the HP that the unit recovered.

Martial Master class skill, learned upon reaching level 5.

User's engage meter is shortened one step.

Divine Dragon class skill, learned upon reaching level 5.

Halves incoming physical damage. Trigger %=Dex.

Avenir class skill, learned upon reaching level 5.

When attacking with a tome, unit may deal extra damage equal to half of foe's Magic. Trigger %=Dex.

Lindwurm class skill, learned upon reaching level 5.

If a unit attacks with a knife, inflicts Mov -2 on foe for 1 turn.

Wolf Knight class skill, learned upon reaching level 5.

Adds half of Strength to magical damage or half of Magic to physical damage. Trigger %=Dex.

Vidame class skill, learned upon reaching level 5.

While making an attack, may ignore half of foe's Def/Res. Trigger %=Dex.

Tireur d'élite class skill, learned upon reaching level 5.

Unit deals +50% damage against broken foes.

Warrior class skill, learned upon reaching level 5.

Grants Crit +10 during combat with a foe that can't counter.

Sniper class skill, learned upon reaching level 5.

Foes do not block this unit's movement.

Thief class skill, learned upon reaching level 25.

If unit initiates combat while an ally is on the opposite side of the foe, always follow up (if weapon allows).

Halberdier class skill, learned upon reaching level 5.

Use to move to the opposite side of an adjacent ally.

Paladin (Axe) class skill, learned upon reaching level 5.

If unit's HP is 11 or more and an adjacent ally is broken after combat, sacrifices 10 HP and removes the break status from that ally.

Royal Knight class skill, learned upon reaching level 5.

Use to attack an adjacent foe, then move to the space opposite that foe.

Swordmaster class skill, learned upon reaching level 5.

While making a physical attack, may calculate damage with 150% of Def instead of Str. Trigger %=Dex.

Picket class skill, learned upon reaching level 5.

Unit can target itself through healing staves.

High Priest class skill, learned upon reaching level 5.

When making a smash attack, push the target 2 spaces instead of 1.

Berserker class skill, learned upon reaching level 5.

Unit may recover HP=50% damage dealt. Trigger %=Dex.

Successeur class skill, learned upon reaching level 5.

When attacking with a sword, damage is calculated using average of foe's Def and Res.

Melusine class skill, learned upon reaching level 5.

If unit uses Dance, grants Dex/Spd/Lck+3 to target for 1 turn.

Dancer class skill, learned upon reaching level 25.

If unit initiates combat with a tome, grants Atk equal to the number of adjacent allies with tomes.

Sage class skill, learned upon reaching level 5.

Use to switch places with an adjacent ally.

General (Axe) class skill, learned upon reaching level 5.

When unit uses a staff, may not consume a use. Trigger %=Dex.

Sleipnir Rider class skill, learned upon reaching level 5.

Inheritance Skills

Skills that can be inherited from Emblems upon reaching a high enough bond level.

List of Inheritance Skills

NameEffectSource

When hit by a foe's attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again.

  • Inherit from Emblem Hector for 700 SP starting from bond level 19.
  • Sync with Emblem Hector starting from bond level 19.

When hit by a foe's attack, grants Def+2 for a physical attack or Res+2 for a magical attack after combat. Lasts until end of battle, or until activated again.

  • Inherit from Emblem Hector for 350 SP starting from bond level 3.
  • Sync with Emblem Hector starting from bond level 3.

When using tomes, unit inflicts Def-3 with fire, Hit-20 with thunder, or Mov-2 with wind magic for 1 turn.

  • Inherit from Emblem Soren for undefined SP starting from bond level 4.
  • Sync with Emblem Soren starting from bond level 4.

Grants Hit +10 at a cost of Ddg -10 when using an art.

Inherit from Emblem Byleth for 100 SP starting at bond level 4.

Grants Hit +15 at a cost of Ddg -10 when using an art.

Inherit from Emblem Byleth for 300 SP starting at bond level 6.

Grants Hit +20 at a cost of Ddg -10 when using an art.

Inherit from Emblem Byleth for 700 SP starting at bond level 7.

Grants Hit +25 at a cost of Ddg -10 when using an art.

Inherit from Emblem Byleth for 1000 SP starting at bond level 12.

Grants Hit +30 at a cost of Ddg -10 when using an art.

Inherit from Emblem Byleth for 2000 SP starting at bond level 14.

Use to attack an adjacent foe, then move 1 space away after combat. Target foe moves to unit's previous space.

Inherit from Emblem Edelgard for 1500 SP starting at bond level 1.

Use to make one chosen ally more likely to be targeted by enemies for 1 turn. Effect is removed after ally is targeted by or otherwise damaged by foes 3 times.

  • Inherit from Emblem Soren for 1500 SP starting from bond level 1.
  • Sync with Emblem Soren starting from bond level 1.

Grants Avo +10.

Inherit from Emblem Marth for 500 SP starting at bond level 1.

Grants Avo +15.

Inherit from Emblem Marth for 1500 SP starting at bond level 4.

Grants Avo +20.

Inherit from Emblem Marth for 2500 SP starting at bond level 9.

Grants Avo +25.

Inherit from Emblem Marth for 3500 SP starting at bond level 14.

Grants Avo +30.

Inherit from Emblem Marth for 4500 SP starting at bond level 19.

If foe is equipped with an axe, unit takes 1 less damage during combat.

Inherit from Emblem Hector for 200 SP starting from bond level 4.

If foe is equipped with an axe, unit takes 2 less damage during combat.

Inherit from Emblem Hector for 400 SP starting from bond level 9.

If foe is equipped with an axe, unit takes 3 less damage during combat.

Inherit from Emblem Hector for 600 SP starting from bond level 13.

If foe is equipped with an axe, unit takes 4 less damage during combat.

Inherit from Emblem Hector for 800 SP starting from bond level 17.

If foe is equipped with an axe, unit takes 5 less damage during combat.

Inherit from Emblem Hector for 1000 SP starting from bond level 19.

Grants Atk +2 at a cost of Avo -10 when using an axe.

Inherit from Emblem Ike for 1000 SP starting at bond level 4.

Grants Atk +4 at a cost of Avo -10 when using an axe.

Inherit from Emblem Ike for 2000 SP starting at bond level 7.

Grants Atk +6 at a cost of Avo -10 when using an axe.

Inherit from Emblem Ike for 3000 SP starting at bond level 12.

Grants Atk +8 at a cost of Avo -10 when using an axe.

Inherit from Emblem Ike for 4000 SP starting at bond level 14.

Grants Atk +10 at a cost of Avo -10 when using an axe.

Inherit from Emblem Ike for 5000 SP starting at bond level 17.

When attacking a broken foe with a tome, grants a chance the foe will remain broken. Chance increases with high Spd.

  • Inherit from Emblem Soren for 1500 SP starting from bond level 13.
  • Sync with Emblem Soren starting from bond level 13.

If unit initiates combat, freezes foe after combat.

Stack Book of Worlds.

If unit initiates combat, freezes foe and sets foe's space on fire after combat.

Stack Book of Worlds.

If unit initiates combat, deals 10 damage, freezes foe, and sets foe's space on fire after combat.

Stack Book of Worlds.

If unit initiates combat, restores HP equal to damage dealt during combat, then deals 10 damage, freezes foe, and sets foe's space on fire after combat.

Stack Book of Worlds.

Book of Worlds advances 1 stage (to max 5) for each consecutive round that unit uses Wait. Reverts to base stage if unit triggers the effect.

  • Inherit from Emblem Veronica for 300 SP starting from bond level 3.
  • Sync with Emblem Veronica starting from bond level 3.

If unit initiates combat, restores HP to self and adjacent allies equal to damage dealt during combat, then deals 10 damage, freezes foe, and sets foe's space on fire after combat.

Stack Book of Worlds.

Grants Avo +10 at a cost of Crit -10 when using a bow.

  • Inherit from Emblem Lucina for 500 SP starting at bond level 4.
  • Inherit from Emblem Lyn for 500 SP starting at bond level 4.

Grants Avo +15 at a cost of Crit -10 when using a bow.

Inherit from Emblem Lucina for 1000 SP starting at bond level 7.

Grants Avo +20 at a cost of Crit -10 when using a bow.

Inherit from Emblem Lucina for 2000 SP starting at bond level 12.

Grants Avo +25 at a cost of Crit -10 when using a bow.

Inherit from Emblem Lucina for 3000 SP starting at bond level 14.

Grants Avo +30 at a cost of Crit -10 when using a bow.

Inherit from Emblem Lucina for 4000 SP starting at bond level 17.

Grants Hit +10 at a cost of Ddg -10 when using a bow.

Inherit from Emblem Lyn for 100 SP starting at bond level 4.

Grants Hit +15 at a cost of Ddg -10 when using a bow.

Inherit from Emblem Lyn for 300 SP starting at bond level 7.

Grants Hit +20 at a cost of Ddg -10 when using a bow.

Inherit from Emblem Lyn for 500 SP starting at bond level 12.

Grants Hit +25 at a cost of Ddg -10 when using a bow.

Inherit from Emblem Lyn for 700 SP starting at bond level 14.

Grants Hit +30 at a cost of Ddg -10 when using a bow.

Inherit from Emblem Lyn for 1000 SP starting at bond level 17.

If foe is equipped with a bow, unit takes 1 less damage during combat.

Inherit from Emblem Edelgard for 200 SP starting at bond level 4.

If foe is equipped with a bow, unit takes 2 less damage during combat.

Inherit from Emblem Edelgard for 400 SP starting at bond level 8.

If foe is equipped with a bow, unit takes 3 less damage during combat.

Inherit from Emblem Edelgard for 600 SP starting at bond level 14.

If foe is equipped with a bow, unit takes 4 less damage during combat.

Inherit from Emblem Edelgard for 800 SP starting at bond level 17.

If foe is equipped with a bow, unit takes 5 less damage during combat.

Inherit from Emblem Edelgard for 1000 SP starting at bond level 19.

While making a physical attack, critical hits deal increased damage.

  • Inherit from Emblem Chrom for 1500 SP starting from bond level 8.
  • Sync with Emblem Chrom starting from bond level 8.

Grants Bld +3.

Inherit from Emblem Leif for 500 SP starting at bond level 1.

Grants Bld +4.

Inherit from Emblem Leif for 1000 SP starting at bond level 6.

Grants Bld +5.

Inherit from Emblem Leif for 2000 SP starting at bond level 14.

If unit's attack triggers a chain attack, increases chain attack accuracy to 90%.

  • Inherit from Emblem Chrom for 800 SP starting from bond level 13.
  • Sync with Emblem Chrom starting from bond level 13.

If unit initiates combat and lands a critical, deals 10 damage to foe after combat.

  • Inherit from Emblem Camilla for 1000 SP starting from bond level 18.
  • Sync with Emblem Camilla starting from bond level 18.

If unit initiates combat and lands a critical, deals 5 damage to foe after combat.

  • Inherit from Emblem Camilla for 500 SP starting from bond level 4.
  • Sync with Emblem Camilla starting from bond level 4.

Grants Def +1.

Inherit from Emblem Ike for 100 SP starting at bond level 1.

Grants Def +2.

Inherit from Emblem Ike for 300 SP starting at bond level 2.

Grants Def +3.

Inherit from Emblem Ike for 500 SP starting at bond level 8.

Grants Def +4.

Inherit from Emblem Ike for 1000 SP starting at bond level 16.

Grants Def +5.

Inherit from Emblem Ike for 2000 SP starting at bond level 19.

Cures poison at start of turn.

  • Inherit from Emblem Camilla for 250 SP starting from bond level 8.
  • Sync with Emblem Camilla starting from bond level 8.

Grants Dex +1.

Inherit from Emblem Lucina for 100 SP starting at bond level 1.

Grants Dex +2.

Inherit from Emblem Lucina for 300 SP starting at bond level 2.

Grants Dex +3.

Inherit from Emblem Lucina for 500 SP starting at bond level 9.

Grants Dex +4.

Inherit from Emblem Lucina for 1000 SP starting at bond level 16.

Grants Dex +5.

Inherit from Emblem Lucina for 2000 SP starting at bond level 19.

Grants Ddg +10.

Inherit from Emblem Eirika for 500 SP starting at bond level 1.

Grants Ddg +15.

Inherit from Emblem Eirika for 1000 SP starting at bond level 4.

Grants Ddg +20.

Inherit from Emblem Eirika for 1500 SP starting at bond level 8.

Grants Ddg +25.

Inherit from Emblem Eirika for 2000 SP starting at bond level 14.

Grants Ddg +30.

Inherit from Emblem Eirika for 2500 SP starting at bond level 19.

After unit acts or waits in flames, miasma, or similar terrain effect, unit clears effect and recovers 10 HP.

  • Inherit from Emblem Camilla for 500 SP starting from bond level 12.
  • Sync with Emblem Camilla starting from bond level 12.

When making a physical attack, if an equipped weapon's Wt exceeds unit's Bld, adds excess as damage. (Max +5)

  • Inherit from Emblem Hector for 3000 SP starting from bond level 8.
  • Sync with Emblem Hector starting from bond level 8.

Grants Hit +10.

Inherit from Emblem Sigurd for 500 SP starting at bond level 1.

Grants Hit +15.

Inherit from Emblem Sigurd for 1000 SP starting at bond level 4.

Grants Hit +20.

Inherit from Emblem Sigurd for 1500 SP starting at bond level 12.

Grants Hit +25.

Inherit from Emblem Sigurd for 2000 SP starting at bond level 16.

Grants Hit +30.

Inherit from Emblem Sigurd for 2500 SP starting at bond level 19.

Grants max HP +10.

Inherit from Emblem Corrin for 1000 SP starting at bond level 9.

Grants max HP +12.

Inherit from Emblem Corrin for 2000 SP starting at bond level 16.

Grants max HP +15.

Inherit from Emblem Corrin for 3000 SP starting at bond level 19.

Grants max HP +5.

Inherit from Emblem Corrin for 300 SP starting at bond level 1.

Grants max HP +7.

Inherit from Emblem Corrin for 500 SP starting at bond level 2.

Grants HP+10 and Lck+10.

Inherit from Emblem Tiki for 3600 SP starting at bond level 18.

Grants HP+2 and Lck+2.

Inherit from Emblem Tiki for 200 SP starting at bond level 2.

Grants HP+4 and Lck+4.

Inherit from Emblem Tiki for 600 SP starting at bond level 7.

Grants HP+6 and Lck+6.

Inherit from Emblem Tiki for 1100 SP starting at bond level 12.

Grants HP+8 and Lck+8.

Inherit from Emblem Tiki for 1900 SP starting at bond level 15.

When unit deals Effective damage, deal +7 damage.

  • Inherit from Emblem Soren for 3000 SP starting from bond level 18.
  • Sync with Emblem Soren starting from bond level 18.

When unit deals Effective damage, deal +5 damage.

  • Inherit from Emblem Soren for 1500 SP starting from bond level 9.
  • Sync with Emblem Soren starting from bond level 9.

If foe is equipped with a knife, unit takes 1 less damage during combat.

Inherit from Emblem Veronica for 200 SP starting from bond level 4.

If foe is equipped with a knife, unit takes 2 less damage during combat.

Inherit from Emblem Veronica for 400 SP starting from bond level 9.

If foe is equipped with a knife, unit takes 3 less damage during combat.

Inherit from Emblem Veronica for 600 SP starting from bond level 13.

If foe is equipped with a knife, unit takes 4 less damage during combat.

Inherit from Emblem Veronica for 800 SP starting from bond level 17.

If foe is equipped with a knife, unit takes 5 less damage during combat.

Inherit from Emblem Veronica for 1000 SP starting from bond level 19.

Grants Hit/Avo +3 when using a knife.

Inherit from Emblem Leif for 100 SP starting at bond level 4.

Grants Hit/Avo +5 when using a knife.

Inherit from Emblem Leif for 300 SP starting at bond level 9.

Grants Hit/Avo +7 when using a knife.

Inherit from Emblem Leif for 700 SP starting at bond level 13.

Grants Hit/Avo +10 when using a knife.

Inherit from Emblem Leif for 1000 SP starting at bond level 17.

Grants Hit/Avo +15 when using a knife.

Inherit from Emblem Leif for 2000 SP starting at bond level 19.

Grants Avo +10 at a cost of Crit -10 when using a lance.

Inherit from Emblem Eirika for 500 SP starting at bond level 2.

Grants Avo +15 at a cost of Crit -10 when using a lance.

Inherit from Emblem Eirika for 1000 SP starting at bond level 7.

Grants Avo +20 at a cost of Crit -10 when using a lance.

Inherit from Emblem Eirika for 2000 SP starting at bond level 12.

Grants Avo +25 at a cost of Crit -10 when using a lance.

Inherit from Emblem Eirika for 3000 SP starting at bond level 16.

Grants Avo +30 at a cost of Crit -10 when using a lance.

Inherit from Emblem Eirika for 4000 SP starting at bond level 17.

If foe is equipped with a lance, unit takes 1 less damage during combat.

Inherit from Emblem Camilla for 200 SP starting from bond level 2.

If foe is equipped with a lance, unit takes 2 less damage during combat.

Inherit from Emblem Camilla for 400 SP starting from bond level 7.

If foe is equipped with a lance, unit takes 3 less damage during combat.

Inherit from Emblem Camilla for 600 SP starting from bond level 13.

If foe is equipped with a lance, unit takes 4 less damage during combat.

Inherit from Emblem Camilla for 800 SP starting from bond level 16.

If foe is equipped with a lance, unit takes 5 less damage during combat.

Inherit from Emblem Camilla for 1000 SP starting from bond level 19.

Grants Atk +2 at a cost of Avo -10 when using a lance.

Inherit from Emblem Sigurd for 1000 SP starting at bond level 2.

Grants Atk +4 at a cost of Avo -10 when using a lance.

Inherit from Emblem Sigurd for 2000 SP starting at bond level 6.

Grants Atk +6 at a cost of Avo -10 when using a lance.

Inherit from Emblem Sigurd for 3000 SP starting at bond level 8.

Grants Atk +8 at a cost of Avo-10 when using a lance.

Inherit from Emblem Sigurd for 4000 SP starting at bond level 14.

Grants Atk +10 at a cost of Avo-10 when using a lance.

Inherit from Emblem Sigurd for 5000 SP starting at bond level 18.

When unit defeats a foe of a higher level, grants Lvl+1 until the end of battle. (Max +3)

  • Inherit from Emblem Veronica for undefined SP starting from bond level 8.
  • Sync with Emblem Veronica starting from bond level 8.

Grants Lck +10.

Inherit from Emblem Byleth for 2000 SP starting at bond level 17.

Grants Lck +12.

Inherit from Emblem Byleth for 3000 SP starting at bond level 19.

Grants Lck +2.

Inherit from Emblem Byleth for 100 SP starting at bond level 1.

Grants Lck +4.

Inherit from Emblem Byleth for 300 SP starting at bond level 2.

Grants Lck +6.

Inherit from Emblem Byleth for 500 SP starting at bond level 8.

Grants Lck +8.

Inherit from Emblem Byleth for 1000 SP starting at bond level 16.

Grants Mag+1 and Dex+1.

Inherit from Emblem Veronica for 700 SP starting from bond level 2.

Grants Mag+2 and Dex+2.

Inherit from Emblem Veronica for 1600 SP starting from bond level 7.

Grants Mag+3 and Dex+3.

Inherit from Emblem Veronica for 4200 SP starting from bond level 12.

Grants Mag+4 and Dex+4.

Inherit from Emblem Veronica for 6000 SP starting from bond level 14.

Grants Mag+5 and Dex+5.

Inherit from Emblem Veronica for 8400 SP starting from bond level 18.

Grants Mag+1 and Res+1.

Inherit from Emblem Soren for 700 SP starting from bond level 2.

Grants Mag+2 and Res+2.

Inherit from Emblem Soren for 1600 SP starting from bond level 7.

Grants Mag+3 and Res+3.

Inherit from Emblem Soren for 4200 SP starting from bond level 12.

Grants Mag+4 and Res+4.

Inherit from Emblem Soren for 6000 SP starting from bond level 14.

Grants Mag+5 and Res+5.

Inherit from Emblem Soren for 8400 SP starting from bond level 18.

Grants Mag +2.

Inherit from Emblem Celica for 1000 SP starting at bond level 1.

Grants Mag +3.

Inherit from Emblem Celica for 3000 SP starting at bond level 2.

Grants Mag +4.

Inherit from Emblem Celica for 4000 SP starting at bond level 13.

Grants Mag +5.

Inherit from Emblem Celica for 5000 SP starting at bond level 19.

If foe is equipped with a tome, unit takes 1 less damage during combat.

Inherit from Emblem Soren for 200 SP starting from bond level 3.

If foe is equipped with a tome, unit takes 2 less damage during combat.

Inherit from Emblem Soren for 400 SP starting from bond level 8.

If foe is equipped with a tome, unit takes 3 less damage during combat.

Inherit from Emblem Soren for 600 SP starting from bond level 13.

If foe is equipped with a tome, unit takes 4 less damage during combat.

Inherit from Emblem Soren for 800 SP starting from bond level 17.

If foe is equipped with a tome, unit takes 5 less damage during combat.

Inherit from Emblem Soren for 1000 SP starting from bond level 19.

If unit's HP is 60% or more and foe initiates combat, unit will always follow up (if weapon allows).

  • Inherit from Emblem Hector for 3000 SP starting from bond level 16.
  • Sync with Emblem Hector starting from bond level 16.

If unit's HP is 80% or more and foe initiates combat, unit will always follow up (if weapon allows).

  • Inherit from Emblem Hector for 2000 SP starting from bond level 1.
  • Sync with Emblem Hector starting from bond level 1.

Use to grant allies within 2 spaces +3 to all seven basic stats for 1 turn.

  • Inherit from Emblem Chrom for 2000 SP starting from bond level 18.
  • Sync with Emblem Chrom starting from bond level 18.

Use to grant adjacent allies +3 to all seven basic stats for 1 turn.

  • Inherit from Emblem Chrom for undefined SP starting from bond level 4.
  • Sync with Emblem Chrom starting from bond level 4.

If unit's HP is not full, adds 50% of lost HP to Atk.

  • Inherit from Emblem Veronica for 6000 SP starting from bond level 18.
  • Sync with Emblem Veronica starting from bond level 18.

If unit's HP is not full, adds 30% of lost HP to Atk.

  • Inherit from Emblem Veronica for 5000 SP starting from bond level 1.
  • Sync with Emblem Veronica starting from bond level 1.

Grants Res +2.

Inherit from Emblem Micaiah for 300 SP starting at bond level 1.

Grants Res +3.

Inherit from Emblem Micaiah for 500 SP starting at bond level 4.

Grants Res +4.

Inherit from Emblem Micaiah for 1000 SP starting at bond level 14.

Grants Res +5.

Inherit from Emblem Micaiah for 2000 SP starting at bond level 19.

Grants +20 SP for each defeated foe. Triggers even without a ring or bracelet equipped.

  • Inherit from Emblem Veronica for 300 SP starting from bond level 13.
  • Sync with Emblem Veronica starting from bond level 13.

Grants Spd+1 and Dex+1.

Inherit from Emblem Chrom for 250 SP starting from bond level 2.

Grants Spd+2 and Dex+2.

Inherit from Emblem Chrom for 700 SP starting from bond level 7.

Grants Spd+3 and Dex+3.

Inherit from Emblem Chrom for 1200 SP starting from bond level 12.

Grants Spd+4 and Dex+4.

Inherit from Emblem Chrom for 2400 SP starting from bond level 14.

Grants Spd+5 and Dex+5.

Inherit from Emblem Chrom for 4800 SP starting from bond level 18.

Grants Spd+1 and Res+1.

Inherit from Emblem Camilla for 250 SP starting from bond level 1.

Grants Spd+2 and Res+2.

Inherit from Emblem Camilla for 700 SP starting from bond level 3.

Grants Spd+3 and Res+3.

Inherit from Emblem Camilla for 1200 SP starting from bond level 9.

Grants Spd+4 and Res+4.

Inherit from Emblem Camilla for 2400 SP starting from bond level 14.

Grants Spd+5 and Res+5.

Inherit from Emblem Camilla for 4800 SP starting from bond level 18.

If foe is equipped with a special attack, unit takes 1 less damage during combat.

Inherit from Emblem Tiki for 200 SP starting at bond level 4.

If foe is equipped with a special attack, unit takes 2 less damage during combat.

Inherit from Emblem Tiki for 400 SP starting at bond level 9.

If foe is equipped with a special attack, unit takes 3 less damage during combat.

Inherit from Emblem Tiki for 600 SP starting at bond level 13.

If foe is equipped with a special attack, unit takes 4 less damage during combat.

Inherit from Emblem Tiki for 600 SP starting at bond level 17.

If foe is equipped with a special attack, unit takes 5 less damage during combat.

Inherit from Emblem Tiki for 600 SP starting at bond level 19.

Grants Spd +1.

Inherit from Emblem Lyn for 100 SP starting at bond level 1.

Grants Spd +2.

Inherit from Emblem Lyn for 300 SP starting at bond level 2.

Grants Spd +3.

Inherit from Emblem Lyn for 500 SP starting at bond level 9.

Grants Spd +4.

Inherit from Emblem Lyn for 1000 SP starting at bond level 16.

Grants Spd +5.

Inherit from Emblem Lyn for 2000 SP starting at bond level 19.

Grants Hit +10 when using a staff. Staves also heal an additional 3 HP.

Inherit from Emblem Micaiah for 100 SP starting at bond level 2.

Grants Hit +15 when using a staff. Staves also heal an additional 5 HP.

Inherit from Emblem Micaiah for 300 SP starting at bond level 8.

Grants Hit +20 when using a staff. Staves also heal an additional 7 HP.

Inherit from Emblem Micaiah for 500 SP starting at bond level 12.

Grants Hit +25 when using a staff. Staves also heal an additional 10 HP.

Inherit from Emblem Micaiah for 700 SP starting at bond level 16.

Grants Hit +30 when using a staff. Staves also heal an additional 15 HP.

Inherit from Emblem Micaiah for 1000 SP starting at bond level 17.

Grants Str+1 and Def+1.

Inherit from Emblem Hector for 700 SP starting from bond level 2.

Grants Str+2 and Def+2.

Inherit from Emblem Hector for 1600 SP starting from bond level 7.

Grants Str+3 and Def+3.

Inherit from Emblem Hector for 4200 SP starting from bond level 12.

Grants Str+4 and Def+4.

Inherit from Emblem Hector for 6000 SP starting from bond level 14.

Grants Str+5 and Def+5.

Inherit from Emblem Hector for 8400 SP starting from bond level 18.

Grants Str+1 and Dex+1.

Inherit from Emblem Edelgard for 700 SP starting at bond level 2.

Grants Str+2 and Dex+2.

Inherit from Emblem Edelgard for 1600 SP starting at bond level 7.

Grants Str+3 and Dex+3.

Inherit from Emblem Edelgard for 4200 SP starting at bond level 12.

Grants Str+4 and Dex+4.

Inherit from Emblem Edelgard for 6000 SP starting at bond level 16.

Grants Str+5 and Dex+5.

Inherit from Emblem Edelgard for 8400 SP starting at bond level 18.

Grants Str +1.

Inherit from Emblem Roy for 500 SP starting at bond level 1.

Grants Str +2.

Inherit from Emblem Roy for 1000 SP starting at bond level 2.

Grants Str +3.

Inherit from Emblem Roy for 3000 SP starting at bond level 9.

Grants Str +4.

Inherit from Emblem Roy for 4000 SP starting at bond level 14.

Grants Str +5.

Inherit from Emblem Roy for 5000 SP starting at bond level 17.

Grants Str +6.

Inherit from Emblem Roy for 6000 SP starting at bond level 19.

Grants Avo +10 at a cost of Crit -10 when using a sword.

Inherit from Emblem Marth for 500 SP starting at bond level 2.

Grants Avo +15 at a cost of Crit -10 when using a sword.

Inherit from Emblem Marth for 1000 SP starting at bond level 6.

Grants Avo +20 at a cost of Crit -10 when using a sword.

Inherit from Emblem Marth for 2000 SP starting at bond level 8.

Grants Avo +25 at a cost of Crit -10 when using a sword.

Inherit from Emblem Marth for 3000 SP starting at bond level 13.

Grants Avo +30 at a cost of Crit -10 when using a sword.

Inherit from Emblem Marth for 4000 SP starting at bond level 17.

Grants Hit+10 at a cost of Ddg-10 when using a sword.

Inherit from Emblem Corrin for 100 SP starting at bond level 4.

Grants Hit+15 at a cost of Ddg-10 when using a sword.

Inherit from Emblem Corrin for 300 SP starting at bond level 7.

Grants Hit+20 at a cost of Ddg-10 when using a sword.

Inherit from Emblem Corrin for 500 SP starting at bond level 12.

Grants Hit+25 at a cost of Ddg-10 when using a sword.

Inherit from Emblem Corrin for 700 SP starting at bond level 14.

Grants Hit+30 at a cost of Ddg-10 when using a sword.

Inherit from Emblem Corrin for 1000 SP starting at bond level 17.

If foe is equipped with a sword, unit takes 1 less damage during combat.

Inherit from Emblem Chrom for 200 SP starting from bond level 3.

If foe is equipped with a sword, unit takes 2 less damage during combat.

Inherit from Emblem Chrom for 400 SP starting from bond level 9.

If foe is equipped with a sword, unit takes 3 less damage during combat.

Inherit from Emblem Chrom for 600 SP starting from bond level 13.

If foe is equipped with a sword, unit takes 4 less damage during combat.

Inherit from Emblem Chrom for 800 SP starting from bond level 17.

If foe is equipped with a sword, unit takes 5 less damage during combat.

Inherit from Emblem Chrom for 1000 SP starting from bond level 19.

Grants Atk +2 at a cost of Avo -10 when using a sword.

Inherit from Emblem Roy for 1000 SP starting at bond level 4.

Grants Atk +4 at a cost of Avo -10 when using a sword.

Inherit from Emblem Roy for 2000 SP starting at bond level 7.

Grants Atk +6 at a cost of Avo -10 when using a sword.

Inherit from Emblem Roy for 3000 SP starting at bond level 9.

Grants Atk +8 at a cost of Avo -10 when using a sword.

Inherit from Emblem Roy for 4000 SP starting at bond level 12.

Grants Atk +10 at a cost of Avo -10 when using a sword.

Inherit from Emblem Roy for 5000 SP starting at bond level 16.

Grants Hit/Avo +3 when using a tome.

Inherit from Emblem Celica for 100 SP starting at bond level 4.

Grants Hit/Avo +5 when using a tome.

Inherit from Emblem Celica for 300 SP starting at bond level 7.

Grants Hit/Avo +7 when using a tome.

Inherit from Emblem Celica for 700 SP starting at bond level 9.

Grants Hit/Avo +10 when using a tome.

Inherit from Emblem Celica for 1000 SP starting at bond level 14.

Grants Hit/Avo +15 when using a tome.

Inherit from Emblem Celica for 2000 SP starting at bond level 17.

Sync Skills

Skills that become available while synced with an Emblem Ring.

List of Sync Skills

NameEffectSource

Use to move 1 space towards a foe that is 2 spaces away and attack.

  • Sync with Emblem Roy starting from bond level 3.
  • Inherit from Emblem Roy for 500 SP starting at bond level 3.

If unit initiates combat with a Spd advantage of 5 or more, unit's follow-up (if possible) occurs before foe can counterattack.

  • Sync with Emblem Lyn starting from bond level 18.
  • Inherit from Emblem Lyn for 3000 SP starting at bond level 18.

If unit initiates combat with a Spd advantage of 7 or more, unit's follow-up (if possible) occurs before foe can counterattack.

  • Sync with Emblem Lyn starting from bond level 13 to 17.
  • Inherit from Emblem Lyn for 2000 SP starting at bond level 13.

If unit initiates combat with a Spd advantage of 9 or more, unit's follow-up (if possible) occurs before foe can counterattack.

  • Sync with Emblem Lyn starting from bond level 1 to 12.
  • Inherit from Emblem Lyn for 1000 SP starting at bond level 1.

When unit has weapon advantage, unit takes 7 less damage.

  • Sync with Emblem Leif starting from bond level 16.
  • Inherit from Emblem Leif for 600 SP starting at bond level 16.

When unit has weapon advantage, unit takes 5 less damage.

  • Sync with Emblem Leif starting from bond level 7 to 15.
  • Inherit from Emblem Leif for 400 SP starting at bond level 7.

When unit has weapon advantage, unit takes 3 less damage.

  • Sync with Emblem Leif starting from bond level 1 to 6.
  • Inherit from Emblem Leif for 200 SP starting at bond level 1.

Unit takes 5 less damage and deals +5 damage.

Use Emblem Eirika's Sacred Twins engage skill.

Unit takes 3 less damage and deals +3 damage.

Use Emblem Eirika's Sacred Twins engage skill.

Grants Hit/Avo+30 to unit and allies within 2 spaces that are synced or engaged with an Emblem.

Grants Hit/Avo+20 to unit and allies within 2 spaces that are synced or engaged with an Emblem.

If unit initiates combat, grants bonus to Crit and Ddg equal to 2× the number of allies who have acted this turn.

Unit deals +5 damage.

Sync with Emblem Eirika (Ephraim) starting from bond level 18.

Unit deals +3 damage.

Sync with Emblem Eirika (Ephraim) starting from bond level 3 to 17.

If unit's attack breaks foe, unit makes an extra attack at 50% damage.

  • Sync with Emblem Marth starting from bond level 3.
  • Inherit from Emblem Marth for 2000 SP starting at bond level 3.

Can move 3 spaces after certain actions.

  • Sync with Emblem Sigurd starting from bond level 13.
  • Inherit from Emblem Sigurd for 2000 SP starting at bond level 13.

Can move 2 spaces after certain actions.

  • Sync with Emblem Sigurd starting from bond level 1 to 12.
  • Inherit from Emblem Sigurd for 1000 SP starting at bond level 1.

Unit can equip staves up to level A.

Sync with Emblem Micaiah starting from bond level 18.

Unit can equip staves up to level B.

Sync with Emblem Micaiah starting from bond level 13 to 17.

Unit can equip staves up to level C.

Sync with Emblem Micaiah starting from bond level 1 to 12.

Break destructible terrain in a single blow when using Destroy.

  • Sync with Emblem Ike starting from bond level 1.
  • Inherit from Emblem Ike for 200 SP starting at bond level 1.

May turn a missed attack into a hit. Trigger %=50. Chance increases with high Lck.

  • Sync with Emblem Byleth starting from bond level 18.
  • Inherit from Emblem Byleth for 500 SP starting at bond level 18.

May turn a missed attack into a hit. Trigger %=30. Chance increases with high Lck.

  • Sync with Emblem Byleth starting from bond level 1 to 17.
  • Inherit from Emblem Byleth for 250 SP starting at bond level 1.

If unit initiates combat, inflicts -4 to all of foe's basic stats after combat. Penalties shrink by 1 each turn.

  • Sync with Emblem Corrin starting from bond level 8.
  • Inherit from Emblem Corrin for 2000 SP starting at bond level 8.

Use to add a special effect to certain spaces.

[Backup] Vein of Stone: Creates stone pillars that increase Def/Res.[Covert] Vein of Fog: Creates fog that increases Avo by 30. Affects a 3x3 area centered around the user.[Flying] Vein of Succor: Creates healing glow that restores HP each turn. Affects every tiles 2 or less space away from the user.[Armored] Vein of Vines: Creates vines that grant immunity to break. Affects a 3x3 area centered around the user.[Cavalry] Vein of Water: Creates water that decreases Avo by 30. Affects tiles in a checkbox style, in a 5x4 area in front of the user.[Mystical] Vein of Flame: Creates flame that inflict 10 damage every turn. Affects 1 tile in front of the user, then a 3x3 area in front of that.[Qi Adept] Vein of Ice: Creates ice pillars that hinder movement. Affects a 3x2 area in front of the user.[Dragon] Choose any vein effect.
Sync with Emblem Corrin starting from bond level 1.

Use to add a special effect to certain spaces.

[Backup] Creates stone pillars that increase Def/Res.[Cavalry] Creates water that decreases Avo.[Covert] Creates smoke that decreases Def/Avo.[Armored] Creates vines that grant immunity to break.[Flying] Creates healing glow that restores HP.[Mystical] Creates flames that inflict damage.[Qi Adept] Creates ice floor that increases movement.[Dragon] Choose any Vein effect.
Sync with Emblem Camilla starting from bond level 1.

If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=70.

  • Sync with Emblem Lucina starting from bond level 18.
  • Inherit from Emblem Lucina for 2000 SP starting at bond level 18.

If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35.

  • Sync with Emblem Lucina starting from bond level 3 to 17.
  • Inherit from Emblem Lucina for 1000 SP starting at bond level 3.

Unit participates in chain attacks as if it were a backup unit.

Sync with Emblem Lucina starting from bond level 1.

Grants a bonus to Avo that increases with unit's support level with adjacent allies. (Max +90).

  • Sync with Emblem Lucina starting from bond level 13.
  • Inherit from Emblem Lucina for 2000 SP starting at bond level 13.

If unit initiates combat, unit deals extra damage=30% of foe's Def with physical attacks and recovers HP=50% of damage dealt.

Use Emblem Eirika's Sacred Twins engage skill.

If unit initiates combat, unit deals extra damage=20% of foe's Def with physical attacks and recovers HP=30% of damage dealt.

Use Emblem Eirika's Sacred Twins engage skill.

When unit eats a packed meal, its engage meter is maxed out.

  • Sync with Emblem Celica starting from bond level 8.
  • Inherit from Emblem Celica for 200 SP starting at bond level 8.

Use when synced with Edelgard to attack a foe, then set the target foe's space and nearby spaces on fire.

Sync with Emblem Edelgard starting from bond level 1.

At the start of player phase, the Emblem will randomly switch to Edelgard, Dimitri, or Claude.

Sync with Emblem Edelgard starting from bond level 1.

Unit takes 5 less damage.

  • Sync with Emblem Eirika starting from bond level 18.
  • Inherit from Emblem Eirika for 3000 SP starting at bond level 18.

Unit takes 3 less damage.

  • Sync with Emblem Eirika starting from bond level 3 to 17.
  • Inherit from Emblem Eirika for 2000 SP starting at bond level 3.

At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn.

  • Sync with Emblem Tiki starting from bond level 16.
  • Inherit from Emblem Tiki for 1000 SP starting at bond level 16.

At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn.

  • Sync with Emblem Tiki starting from bond level 3 to 15.
  • Inherit from Emblem Tiki for 500 SP starting at bond level 3.

Grants immunity to freeze.

  • Sync with Emblem Sigurd starting from bond level 7.
  • Inherit from Emblem Sigurd for 200 SP starting at bond level 7.

When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed.

  • Sync with Emblem Micaiah starting from bond level 3.
  • Inherit from Emblem Micaiah for 200 SP starting at bond level 3.

If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP.

  • Sync with Emblem Roy starting from bond level 18.
  • Inherit from Emblem Roy for 5000 SP starting at bond level 18.

If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP.

  • Sync with Emblem Roy starting from bond level 13 to 17.
  • Inherit from Emblem Roy for 4000 SP starting at bond level 13.

If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP.

  • Sync with Emblem Roy starting from bond level 8 to 12.
  • Inherit from Emblem Roy for 3000 SP starting at bond level 8.

If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP.

  • Sync with Emblem Roy starting from bond level 1 to 7.
  • Inherit from Emblem Roy for 2000 SP starting at bond level 1.

Unit is Effective: Fell Dragon. Allies within 2 spaces with Effective: Dragon gain Effective: Fell Dragon.

Neutralizes Effective against this unit.

If a Corrupted attacks unit, deals 50% of damage taken back to foe.

  • Sync with Emblem Celica starting from bond level 18.
  • Inherit from Emblem Celica for 1000 SP starting at bond level 18.

If a Corrupted attacks unit, deals 30% of damage taken back to foe.

  • Sync with Emblem Celica starting from bond level 12 to 17.
  • Inherit from Emblem Celica for 500 SP starting at bond level 12.

If a Corrupted attacks unit, deals 10% of damage taken back to foe.

  • Sync with Emblem Celica starting from bond level 1 to 11.
  • Inherit from Emblem Celica for 100 SP starting at bond level 1.

If unit uses Wait without attacking or using items, restores 40 HP and heals status effects.

  • Sync with Emblem Tiki starting from bond level 19.
  • Inherit from Emblem Tiki for 3000 SP starting at bond level 19.

If unit uses Wait without attacking or using items, restores 30 HP and heals status effects.

  • Sync with Emblem Tiki starting from bond level 14 to 18.
  • Inherit from Emblem Tiki for 2000 SP starting at bond level 14.

If unit uses Wait without attacking or using items, restores 20 HP and heals status effects.

  • Sync with Emblem Tiki starting from bond level 8 to 13.
  • Inherit from Emblem Tiki for 1000 SP starting at bond level 8.

If unit initiates combat, halves chance of receiving critical hit from foe.

  • Sync with Emblem Tiki starting from bond level 10.
  • Inherit from Emblem Tiki for 900 SP starting at bond level 10.

EXP gain is multiplied by 1.2.

  • Sync with Emblem Edelgard starting from bond level 3.
  • Inherit from Emblem Edelgard for 150 SP starting at bond level 3.

If unit finishes an action or waits next to an ally, may find an item and increase support with that ally. Trigger %=Lck.

  • Sync with Emblem Byleth starting from bond level 13.
  • Inherit from Emblem Byleth for 250 SP starting at bond level 13.

If unit initiates combat with a physical attack, deals extra damage=30% of foe's Def.

  • Sync with Emblem Eirika starting from bond level 13.
  • Inherit from Emblem Eirika for 5000 SP starting at bond level 13.

If unit initiates combat with a physical attack, deals extra damage=20% of foe's Def.

  • Sync with Emblem Eirika starting from bond level 1 to 12.
  • Inherit from Emblem Eirika for 3000 SP starting at bond level 1.

Grants 1.2× EXP modifier to unit and adjacent allies.

  • Sync with Emblem Byleth starting from bond level 3.
  • Inherit from Emblem Byleth for 250 SP starting at bond level 3.

Grants Atk+1 to first attack during combat for each space unit moved before attacking.

  • Sync with Emblem Sigurd starting from bond level 17.
  • Inherit from Emblem Sigurd for 2000 SP starting at bond level 17.

Grants Atk +1 to first attack during combat for each space unit moved before attacking (Max +10).

  • Sync with Emblem Sigurd starting from bond level 3 to 16.
  • Inherit from Emblem Sigurd for 1000 SP starting at bond level 3.

Use to switch Emblems and swap between Lunar Brace/Gentility and Solar Brace/Bravery for all allies.

Sync with Emblem Eirika starting from bond level 1.

Prevents damage from foes' chain attacks against unit.

  • Sync with Emblem Corrin starting from bond level 13.
  • Inherit from Emblem Corrin for 2000 SP starting at bond level 13.

If the unit initiates combat, grants Avo+30 during combat. Avo increases with high Spd.

  • Sync with Emblem Marth starting from bond level 16.
  • Inherit from Emblem Marth for 500 SP starting at bond level 16.

If the unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd.

  • Sync with Emblem Marth starting from bond level 1 to 15.
  • Inherit from Emblem Marth for 250 SP starting at bond level 1.

Use when HP is full to consume 20% of max HP and prevent foes from entering the 4 spaces diagonally adjacent to unit for 1 turn.

Sync with Emblem Hector starting from bond level 12.

Use when synced with Claude to attack a foe, then poison target and all foes adjacent to it after combat.

Sync with Emblem Claude starting from bond level 1.

After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them.

  • Sync with Emblem Corrin starting from bond level 18.
  • Inherit from Emblem Corrin for 500 SP starting at bond level 18.

After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them.

  • Sync with Emblem Corrin starting from bond level 3 to 17.
  • Inherit from Emblem Corrin for 250 SP starting at bond level 3.

Use to move an adjacent ally to the opposite side of unit.

  • Sync with Emblem Ike starting from bond level 3.
  • Inherit from Emblem Ike for 200 SP starting at bond level 3.

If unit's HP is 75% or less after combat, grants Def/Res +7 as long as unit's HP stays below 75%.

  • Sync with Emblem Ike starting from bond level 18.
  • Inherit from Emblem Ike for 2000 SP starting at bond level 18.

If unit's HP is 75% or less after combat, grants Def/Res +5 as long as unit's HP stays below 75%.

  • Sync with Emblem Ike starting from bond level 1 to 17.
  • Inherit from Emblem Ike for 1000 SP starting at bond level 1.

When equipped with a tome, if unit's HP is 2 or more, unit loses 1 HP at start of combat and deals +3 damage during combat.

  • Sync with Emblem Celica starting from bond level 16.
  • Inherit from Emblem Celica for 3000 SP starting at bond level 16.

When equipped with a tome, if unit's HP is 2 or more, unit loses 1 HP at start of combat and deals +2 damage during combat.

  • Sync with Emblem Celica starting from bond level 3 to 15.
  • Inherit from Emblem Celica for 2000 SP starting at bond level 3.

Use when synced with Dimitri to negate damage from first attacks of ranged foes targeting unit in next enemy phase.

Sync with Emblem Dimitri starting from bond level 1.

Grants immunity to silence.

  • Sync with Emblem Micaiah starting from bond level 7.
  • Inherit from Emblem Micaiah for 200 SP starting at bond level 7.

If unit initiates combat, unit recovers HP=50% of damage dealt.

Sync with Emblem Eirika (Ephraim) starting from bond level 13.

If unit initiates combat, unit recovers HP=30% of damage dealt.

Sync with Emblem Eirika (Ephraim) starting from bond level 1 to 12.

Grants a stacking Spd +2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10).

  • Sync with Emblem Lyn starting from bond level 3.
  • Inherit from Emblem Lyn for 2000 SP starting at bond level 3.

Grants +15% to all basic stat growth rates.

  • Sync with Emblem Tiki starting from bond level 1.
  • Inherit from Emblem Tiki for 1500 SP starting at bond level 1.

At start of player phase, if HP is 40% or less, restores 40% of unit's max HP.

  • Sync with Emblem Marth starting from bond level 18.
  • Inherit from Emblem Marth for 300 SP starting at bond level 18.

At start of player phase, if HP is 30% or less, restores 30% of unit's max HP.

  • Sync with Emblem Marth starting from bond level 12 to 17.
  • Inherit from Emblem Marth for 200 SP starting at bond level 12.

At start of player phase, if HP is 20% or less, restores 20% of unit's max HP.

  • Sync with Emblem Marth starting from bond level 7 to 11.
  • Inherit from Emblem Marth for 100 SP starting at bond level 7.

If unit's HP is 75% or less and foe initiates combat, unit can counter before foe's first attack.

  • Sync with Emblem Leif starting from bond level 18.
  • Inherit from Emblem Leif for 2000 SP starting at bond level 18.

If unit's HP is 50% or less and foe initiates combat, unit can counter before foe's first attack.

  • Sync with Emblem Leif starting from bond level 12 to 17.
  • Inherit from Emblem Leif for 1000 SP starting at bond level 12.

If unit's HP is 25% or less and foe initiates combat, unit can counter before foe's first attack.

  • Sync with Emblem Leif starting from bond level 3 to 11.
  • Inherit from Emblem Leif for 500 SP starting at bond level 3.

If unit initiates combat using same weapon type as the synced Emblem, grants Atk+7. If engaged, grants Atk+7 regardless of weapon type.

  • Sync with Emblem Edelgard starting from bond level 17.
  • Inherit from Emblem Edelgard for 5000 SP starting at bond level 17.

If unit initiates combat using same weapon type as the synced Emblem, grants Atk+5. If engaged, grants Atk+5 regardless of weapon type.

  • Sync with Emblem Edelgard starting from bond level 12 to 16.
  • Inherit from Emblem Edelgard for 3000 SP starting at bond level 12.

At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30).

  • Sync with Emblem Ike starting from bond level 13.
  • Inherit from Emblem Ike for 2000 SP starting at bond level 13.

Engage Skills

Skills that become available while Engaged with an Emblem.

List of Engage Skills

NameEffectSource

If foe initiates combat, unit counters with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.).

[Backup] Crit +10.[Covert] Avo +20.[Dragon] Hit +30.[Flying] Res +5.[Armored] Def +5.
Active while engaged with Emblem Leif.

Attack with Areadbhar at double weapon's Mt. (Spend 1 turn.)

[Dragon] +10% damage.[Covert] Avo+20.
Usable via Combat Arts while engaged with Emblem Edelgard.

If unit initiates combat and defeats foe, grants engage partner +4 to all seven basic stats while engaged.

[Backup] Str +2.[Covert] Spd +2.[Dragon] All stats +1.[Flying] Res +2.[Armored] Def +2.[Cavalry] Dex +2.[Mystical] Mag +2.[Qi Adept] Lck +2.

Grants staff range +5 and area of effect +1.

[Dragon] Additional staff range +1.[Qi Adept] +20% to HP healed by staves.
Active while engaged with Emblem Micaiah.

Use to prevent first attacks on adjacent allies until your next turn. Trigger %=80.

[Dragon] +10% to trigger rate.[Cavalry] Trigger %=100 for cavalry allies.[Armored] Trigger %=100 for armored allies.[Flying] Trigger %=100 for flying allies.[Qi Adept] +20% to trigger rate.
Active while engaged with Emblem Lucina.

Creates four illusory doubles that can make chain attacks with unit.

[Dragon] +1 double created.[Flying] Doubles have +10 Avo.
Active while engaged with Emblem Lyn.

Enables use of Edelgard, Dimitri, or Claude's Combat Art. Spends some remaining engage turns.

[Dragon] +10% damage.[Covert] Avo+20.
Active while engaged with Emblem Edelgard.

Use to grant another action to an adjacent ally who has already acted. (Ally cannot move.)

[Backup] Unit participates in chain attack during ally action.[Covert] Grants Hit/Avo+30 to ally during action.[Dragon] Grants Str/Mag/Def/Res+2 to ally during action.
Active while engaged with Emblem Veronica.

Unit performs an extra attack at 50% damage in combat.

[Dragon] Unit recovers HP equal to damage dealt by extra attack.[Covert] If extra attack hits, poisons foe.
Active while engaged with Emblem Marth.

Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats.

[Armored] Negates terrain damage.[Mystical] Grants an extra Res+5.
Active while engaged with Emblem Tiki.

If unit initiates combat, target foe and all foes within 1 space of it cannot move for 1 turn after combat.

[Covert] Also Avo -20 on target.
Active while engaged with Emblem Corrin.

Use to attack with magic at 50% damage. Use a second time to launch another 50% attack on the same turn.

[Dragon] Range +1.[Mystical] +10% damage.
Active while engaged with Emblem Celica.

Attack with Failnaught. Avoid foe's attacks during next combat. (Spend 1 turn.)

[Dragon] +10% damage.[Covert] Avo+20.
Usable via Combat Arts while engaged with Emblem Edelgard.

When attacking with tomes, inflicts Res-20% on foe, and unit recovers 50% of damage dealt.

[Mystical] Extra -10% to foe's Res.[Qi Adept] Unit recovers 100% of damage dealt instead.[Dragon] Critical hits deal double damage.
Active while engaged with Emblem Soren.

Grants Mov +5.

[Dragon] Grants another Mov+1.[Cavalry] Grants another Mov+2.[Covert] Unit does not pay extra movement cost on any terrain.
Active while engaged with Emblem Sigurd.

If foe initiates combat, grants Def/Res+30% during combat.

[Cavalry] Grants immunity to freeze.[Armored] Grants Def+50% instead of +30%.[Flying] Grants Res+50% instead of +30%.[Dragon] Ddg+50%.
Active while engaged with Emblem Hector.

Use to grant allies within 2 spaces a stat bonus based on user's type. Bonus lasts for 1 turn.

[Backup] Str+4.[Covert] Spd+5.[Dragon] All seven basic stats +3.[Flying] Res+5.[Armored] Def+5.[Cavalry] Dex+10.[Mystical] Mag+4.[Qi Adept] Lck+10.
Active while engaged with Emblem Byleth.

Unit takes 50% less damage, but sets unit's Avo to 0.

[Dragon] Extra -10% to damage.
Active while engaged with Emblem Ike.

If unit initiates combat, Robin chain attacks. Grants Mag+10 while engaged.

[Dragon] Robin chain attacks 2 times.[Covert] Grants Mov+1 while engaged.[Backup] Guaranteed hit with chain attack.
Active while engaged with Emblem Chrom.

Attack with Aymr. After combat, take another action. (Spend 3 turns.)

[Dragon] +10% damage.[Covert] Avo+20.
Usable via Combat Arts while engaged with Emblem Edelgard.

Grants Lvl+5.

[Dragon] Additional Lvl+1.[Armored] Max HP+5.[Cavalry] Mov+1.
Active while engaged with Emblem Roy.

While engaged with Eirika, changes Lunar Brace to Eclipse Brace and Gentility to Blue Skies for all allies.

Active while engaged with Emblem Eirika.

Grants Mov+2. Unit can cross terrain as if flying.

[Cavalry] Grants an extra Mov+2.[Flying] Grants an extra Mov+1.[Dragon] If unit initiates combat, deals damage to foes within 2 spaces equal to 10% of their max HP after combat.
Active while engaged with Emblem Camilla.

If unit initiates combat from terrain that provides an Avo bonus, foe cannot counterattack.

  • Active while engaged with Emblem Chrom.
  • Inherit from Emblem Chrom for 3000 SP starting from bond level 1.
  • Sync with Emblem Chrom starting from bond level 1.

Engage Attack Skills

Attacks that become available while Engaged with an Emblem.

List of Engage Attack Skills

NameEffectSource

Use to make a sword attack against an adjacent foe. All allies within 2 spaces chain attack.

[Backup] Range +1.[Dragon] Ally chain attacks are guaranteed to hit.
Usable while engaged with Emblem Lucina.

Use to launch 5 bow attacks at 30% damage, up to range 10.

[Covert] Range +10.[Dragon] Range +5.[Qi Adept] Breaks the target.
Usable while engaged with Emblem Lyn.

Use to attack adjacent foe and an area 3 spaces wide. Target area and the 2 rows beyond it are set on fire. Sword only.

[Dragon] Expands attack area.[Mystical] Expands flame area.
Usable while engaged with Emblem Roy.

Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying.

[Mystical] +10% damage.[Qi Adept] 20% chance of breaking target.[Dragon] Sets terrain on fire.
Usable while engaged with Emblem Soren adjacent to Emblem Ike.

Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying.

[Mystical] +10% damage.[Qi Adept] 20% chance of breaking target.[Dragon] Sets terrain on fire.
Usable while engaged with Emblem Soren.

Use to deal damage to foes on certain spaces near unit and set those spaces on fire.

[Mystical] +20% damage.[Qi Adept] Adds Glow to adjacent spaces.[Dragon] Increases area of effect.
Usable while engaged with Emblem Camilla adjacent to Emblem Corrin.

Use to deal damage to foes on certain spaces near unit and set those spaces on fire.

[Mystical] +20% damage.[Qi Adept] Adds Glow to adjacent spaces.[Dragon] Increases area of effect.
Usable while engaged with Emblem Camilla.

Use to grant 1 ally a Revival Stone. If ally is not synced, fully restore HP. If ally is synced, +3 to engage meter. If ally is engaged, restore engage turns.

[Dragon] Restore 20 HP to ally.[Qi Adept] Heal their status effects.
Usable while engaged with Emblem Tiki next to Emblem Marth.

Use to grant 1 ally a Revival Stone.

[Dragon] Restore 20 HP to ally.[Qi Adept] Heal their status effects.
Usable while engaged with Emblem Tiki.

Use to make two attacks against an adjacent foe with a sword and powerful magic beam.

[Backup] Adds 20% of Str to sword attack.[Dragon] +20% damage.[Mystical] Adds 20% of Mag to beam attack.[Qi Adept] Breaks foe.

Use to attack with a magic sword. Magic attack that uses physical attack power. Swords only. Adjacent allies chain attack.

[Flying] Deals extra damage = Bld.[Mystical] Deals extra damage = half of Mag.[Dragon] Deals extra damage = half of Str.
Usable while engaged with Emblem Chrom adjacent to Emblem Lucina.

Use to attack with a magic sword. Magic attack that uses physical attack power. Swords only.

[Flying] Deals extra damage = Bld.[Mystical] Deals extra damage = half of Mag.[Dragon] Deals extra damage = half of Str.
Usable while engaged with Emblem Chrom.

Use to grant another action to all adjacent allies.

[Backup] Grants Str+4 to targets for 1 turn.[Covert] Grants Spd+5 to targets for 1 turn.[Dragon] Grants +3 to all targets' basic stats for 1 turn.[Flying] Grants Res+5 to targets for 1 turn.[Armored] Grants Def+5 to targets for 1 turn.[Cavalry] Grants Dex+10 to targets for 1 turn.[Mystical] Grants Mag+4 to targets for 1 turn.[Qi Adept] Grants Lck+10 to targets for 1 turn.
Usable while engaged with Emblem Byleth.

Use to grant Def/Res +5, but unit can't counter for 1 turn. Next turn, attack a 2-space area, heal HP=30% of damage dealt. Sword/axe only.

[Dragon] +1 damage per hit taken.[Flying] Grants an extra Res+5.[Armored] Grants an extra Def+5.
Usable while engaged with Emblem Ike.

Use to restore full HP to all allies, even those not under the player's control. After use, unit's HP=1.

[Dragon] Unit's HP=30% current.[Armored] Grants Def+1 to all healed during their next combat.[Qi Adept] Also cures status.
Usable while engaged with Emblem Micaiah.

Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage. After combat, take another action.

[Dragon] +10% damage.[Cavalry] +10% damage with Areadbhar.[Covert] +10% damage with Failnaught.[Armored] +10% damage with Aymr.[Qi Adept] Breaks foe.
Usable while engaged with Emblem Edelgard adjacent to Emblem Byleth.

Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage.

[Dragon] +10% damage.[Cavalry] +10% damage with Areadbhar.[Covert] +10% damage with Failnaught.[Armored] +10% damage with Aymr.[Qi Adept] Breaks foe.
Usable while engaged with Emblem Edelgard.

Use to launch 7 consecutive sword attacks at 30% damage. Adjacent foe only.

[Dragon] +2 attacks.[Backup] +1 attack.[Mystical] Damage based on Mag.
Usable while engaged with Emblem Marth.

Straight line attack, end up on the other side, only with swords or lances, and while adjacent. Standard break rules apply for all enemies affected.

[Dragon] +20% damage.[Armored] 10% chance of breaking target.[Mystical] Deals extra damage=25% of Mag.[Qi Adept] 20% chance of breaking target.
Usable while engaged with Emblem Sigurd.

Use to attack once each with sword, lance, axe, and bow.

[Covert] Foes may drop 1,000G. Trigger %=Lck.[Dragon] +20% damage.[Qi Adept] Breaks foe.
Usable while engaged with Emblem Leif.

Grants immunity to break. Foe cannot follow up. Unit counters before foe's first attack and follows up. Lasts 1 turn. Sword/axe only.

[Backup] Crit+20.[Covert] Avo+30.[Dragon] Prevent one critical hit.
Usable while engaged with Emblem Hector adjacent to Emblem Lyn.

Grants immunity to break. Foe cannot follow up. Unit follows up. Lasts 1 turn. Sword/axe only.

[Backup] Crit+20.[Covert] Avo+30.[Dragon] Prevent one critical hit.
Usable while engaged with Emblem Hector.

Use to summon a random unit.

[Backup] Summoned unit has the Dual Strike skill.[Cavalry] Summoned unit gets Mov+1.[Dragon] Summons a powerful unit.
Usable while engaged with Emblem Veronica.

Use to attack 3 spaces in a line, turning those spaces into water terrain.

[Dragon] Range +1.
Usable while engaged with Emblem Corrin.

Use to make a sword attack followed by a lance attack from Ephraim on adjacent foe. Effective: Corrupted.

[Dragon] +20% damage.[Cavalry] Ephraim deals +50% damage.
Usable while engaged with Emblem Eirika.

Use to warp up to 10 spaces and make a powerful magic attack.

[Dragon] Attack range +1.[Cavalry] Warp distance +2.[Mystical] +20% damage.[Flying] Warp distance +5.
Usable while engaged with Emblem Celica.

Bond Ring Skills

Skills that are learned via Bond Rings.

List of Bond Ring Skills

NameEffectSource

May reduce foe's HP to 1. (Certain foes are immune to this effect) Trigger %=Dex/2.

Equip S rank Sothe bond ring.

Grants a stacking Crit +1 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle (Max +10).

Equip S rank Seliph bond ring.

If unit's level is higher than foe's, grants Crit+10 during combat, and unit deals +2 damage and takes 2 less damage.

Equip S rank Ryoma bond ring.

If unit initiates combat while foe's HP=100%, unit deals +2 damage and takes 2 less damage.

Equip S rank Xander bond ring.

When initiating with a sword, Crit +10.

Equip S rank Navarre bond ring.

When unit initiates combat with Thunder equipped, unit attacks twice. (Excludes Elthunder and Thoron.).

Equip S rank Olwen bond ring.

Use to move 1 space away from adjacent ally and pull the ally along.

Equip S rank Eliwood bond ring.

If unit initiates combat, freezes foe. Trigger %= total damage dealt.

Equip S rank Edelgard bond ring.

Grants Def+2 to adjacent allies for 1 turn at start of player phase.

Equip S rank Sharena bond ring.

If unit initiates combat with Excalibur, deals +20% damage.

Equip S rank Nino bond ring.

If unit uses Thunder, Elthunder, or Thoron, deals +20% damage.

Equip S rank Mae bond ring.

When unit heals an ally with a staff, restores +5 HP to target.

Equip S rank Lissa bond ring.

When landing a critical hit, instantly kills foe. Trigger %=30. (Excludes certain powerful foes).

Equip S rank Marisa bond ring.

If an attack would otherwise defeat a foe, leave foe surviving with 1 HP instead.

Equip S rank Elincia bond ring.

Avoids foe's attack when unit would be defeated. Trigger %=Lck. (Max 50%).

Equip S rank Finn bond ring.

Use to make an attack against an adjacent foe, then move 1 space away from that foe after combat.

Equip S rank Dimitri bond ring.

If unit uses Fire, Elfire, or Bolganone, deals +20% damage.

Equip S rank Lilina bond ring.

HP recovery +5 per turn.

Equip S rank Deirdre bond ring.

Adds +5% to trigger rate for all skills with trigger rates.

Equip S rank Chrom bond ring.

Use to push an adjacent ally with less Bld 1 space away.

Equip S rank Mia bond ring.

Grants Atk+2 to adjacent allies.

Equip S rank Alfonse bond ring.

Grants Res+2 to adjacent allies.

Equip S rank Anna bond ring.

Grants Hit +20 while unit is equipped with a smash weapon.

Equip S rank Dieck bond ring.

If unit initiates combat, attacks are guaranteed to hit. Trigger %=Dex.

Equip S rank Innes bond ring.

At 50% or less HP, takes 5 less damage from enemies.

Equip S rank Caeda bond ring.

If unit initiates combat with Wind equipped, unit may attack twice. Trigger %=Dex. (Excludes Elwind and Excalibur.).

Equip S rank Soren bond ring.

If unit's HP=100%, grants range +1 with bows.

Equip S rank Claude bond ring.

If unit initiates combat with a sword, foe may not counterattack. Trigger %=Lck.

Equip S rank Alm bond ring.

Enemy Skills

Skills that only appear on enemies.

List of Enemy Skills

NameEffectSource

Unit cannot be moved by skills, smash weapons, etc.

Enemy only.

When unit initiates combat, unit takes 10 less physical damage during combat.

Enemy only.

If unit's HP is 50% or higher at start of combat and foe has an art equipped, unit can follow up and foe cannot follow up.

Enemy only.

If unit's HP is 50% or higher at start of combat and foe has an axe equipped, unit can follow up and foe cannot follow up.

Enemy only.

Makes enemy chain attack accuracy always 30%. Reduces damage taken.

Enemy only.

If unit's HP is 50% or higher at start of combat and foe has a bow equipped, unit can follow up and foe cannot follow up.

Enemy only.

When unit initiates combat, grants Hit +40 during combat.

Enemy only. Found on the following enemy types in maddening mode: Wyvern Knight (Lance/Axe), Wyvern Knight (Sword/Axe), Wyvern Knight (Sword/Lance).

If unit's HP is 50% or less at start of combat, grants Crit +30 during combat.

Enemy only. Found on the following enemy types in maddening mode: Berserker.

Inflicts -1 to the engage meters of foes within 2 spaces at the start of the turn.

Enemy only.

When unit initiates combat, grants Spd +5 during combat.

Enemy only. Found on the following enemy types in maddening mode: Griffin Knight (Axe), Griffin Knight (Lance), Griffin Knight (Sword).

If foe initiates combat, grants Spd +6 during combat.

Enemy only. Found on the following enemy types in maddening mode: Royal Knight.

When unit initiates combat, grants Crit +20 during combat.

Enemy only. Found on the following enemy types in maddening mode: Swordmaster.

When unit initiates combat, grants Avo +30 during combat.

Enemy only.

A barrier created by Dark Emblems. Nullifies Effective: Fell Dragon and prevents all damage to unit.

A barrier created by Dark Emblems. Nullifies Effective: Fell Dragon and prevents 85% of damage to unit.

A barrier created by Dark Emblems. Nullifies Effective: Fell Dragon and prevents 70% of damage to unit.

A barrier created by Dark Emblems. Nullifies Effective: Fell Dragon and prevents 50% of damage to unit.

At the start of each turn, unit's engage meter is filled by 1.

Enemy only.

If foe initiates combat, grants Str +6 during combat.

Enemy only. Found on the following enemy types in maddening mode: Warrior.

At start of turn, applies frost to terrain within 2 spaces of unit.

If unit's HP is 50% or higher at start of combat and foe has a knife equipped, unit can follow up and foe cannot follow up.

Enemy only.

If unit's HP is 50% or higher at start of combat and foe has a lance equipped, unit can follow up and foe cannot follow up.

Enemy only.

Use to perform a guaranteed-hit, area-of-effect attack at the start of the next player phase. Unit loses equipped weapon.

Unit deals +10 damage and takes +10 damage during combat.

Enemy only. Found on the following enemy types in maddening mode: Barbarian.

Allies of the same class as unit within 3 spaces participate in chain attacks.

If unit initiates combat, deals damage to foe equal to 20% of their max HP after combat.

Enemy only. Found on the following enemy types in maddening mode: Wolf Knight (Axe), Wolf Knight (Lance), Wolf Knight (Sword).

If unit initiates combat, deals damage to foes within 2 spaces equal to 20% of their max HP after combat.

Enemy only. Found on the following enemy types in maddening mode: Thief.

If unit initiates combat, inflicts Def -6 on foe after combat. (Penalty shrinks by 1 each turn.).

Enemy only. Found on the following enemy types in maddening mode: Sniper.

If unit initiates combat, inflicts Mag -6 on foe after combat. (Penalty shrinks by 1 each turn.).

Enemy only. Found on the following enemy types in maddening mode: Mage Knight (Axe), Mage Knight (Lance), Mage Knight (Sword).

If unit initiates combat, inflicts Res -6 on foe after combat. (Penalty shrinks by 1 each turn.).

Enemy only. Found on the following enemy types in maddening mode: Sage.

If unit initiates combat, inflicts Spd -6 on foe after combat. (Penalty shrinks by 1 each turn.).

Enemy only. Found on the following enemy types in maddening mode: Halberdier.

If unit initiates combat, inflicts Str -6 on foe after combat. (Penalty shrinks by 1 each turn.).

Enemy only. Found on the following enemy types in maddening mode: Bow Knight (Axe), Bow Knight (Lance), Bow Knight (Sword).

If unit's HP is 50% or less at the start of player phase, unit dies and deals 50% of its max HP to foes within 2 spaces.

Enemy only. Found on the following enemy types in maddening mode: Martial Master, Enchanter.

When unit hits with an attack, inflicts -5 to foe's engage meter.

Enemy only. Found on the following enemy types in maddening mode: Corrupted Wyrm, Phantom Wyrm.

Reduces damage from effectiveness.

Enemy only.

If foe initiates combat, grants Def +6 during combat.

Enemy only. Found on the following enemy types in maddening mode: General (Axe), General (Lance), General (Sword).

If unit's HP is 50% or higher at start of combat and foe has a sword equipped, unit can follow up and foe cannot follow up.

Enemy only. Found on the following enemy types in maddening mode: Paladin (Axe), Paladin (Lance), Paladin (Sword).

If unit's HP is 50% or higher at start of combat and foe has a tome equipped, unit can follow up and foe cannot follow up.

Enemy only.

When unit has weapon advantage, always follows up. When unit has disadvantage, foe always follows up.

Enemy only. Found on the following enemy types in maddening mode: Hero (Axe), Hero (Lance).

Prevents unit from being broken.

Enemy only.

If a non-Corrupted foe attacks unit, deals 50% of damage taken back to foe.

Negates damage from effectiveness.

Enemy only.

Prevents unit from being broken. Negates damage from effectiveness.

Enemy only.

Prevents unit from being broken. Reduces damage from effectiveness.

Enemy only.

Foes do not earn EXP fighting this unit.

Enemy only.

When unit initiates combat, unit takes 20 less magical damage during combat.

Enemy only. Found on the following enemy types in maddening mode: High Priest.

If foe initiates combat, grants Res +6 during combat.

Enemy only. Found on the following enemy types in maddening mode: Great Knight (Lance/Axe), Great Knight (Sword/Axe), Great Knight (Sword/Lance).

Enemy Engage Skills

Skills and attacks found on enemies Engaged with Emblems.

List of Enemy Engage Skills

NameEffectSource

Use to launch 5 bow attacks at 20% damage, up to range 10.

[Qi Adept] Breaks the target.

Use to launch 5 bow attacks at 20% damage, up to range 10.

Use to attack foes in an area with fire, thunder and wind magic at 30% damage. Wind is effective: Flying.

Use to attack with fire, thunder and wind magic to foes in an area. Wind is effective: Flying.

Grants staff range +3 and area of effect +1.

Enemy only. Appears on enemy Emblems.

A barrier created by Dark Emblems. Prevents 80% of damage to unit.

Enemy only. Appears on enemy Emblems.

A barrier created by Dark Emblems. Prevents 60% of damage to unit.

Enemy only. Appears on enemy Emblems.

A barrier created by Dark Emblems. Prevents 40% of damage to unit.

Enemy only. Appears on enemy Emblems.

A barrier created by Dark Emblems. Prevents 20% of damage to unit.

Enemy only. Appears on enemy Emblems.

Grants Mov +3.

Enemy only. Appears on enemy Emblems.

Use to warp up to 5 spaces and make a powerful magic attack.

Enemy only. Appears on enemy Emblems.

Use to grant another action to allies within 2 spaces.

Use to grant 1 ally a Revival Stone.

[Dragon] Restore 20 HP to ally.

Use to grant 1 ally a Revival Stone.

Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats.

When attacking with tomes, unit recovers 50% of damage dealt.

When unit initiates combat, Robin chain attacks. Grants Mag+10 while engaged. Guaranteed hit with chain attack.

Use to make a powerful magic attack, then warp somewhere else on the map.

Grants Lvl +3.

Enemy only. Appears on enemy Emblems.