Divine Paralogue 6: The Shepherd Exalt
Note: Displayed stats are not correct because the game data has every enemy at level 1, when in reality it scales with army level. I think every enemy on the map gets set to the same level except for the boss based on the difficulty and the average level of your top N units, where N = deployment slots. If you're playing this map and want to help, please contact me with the levels of your units and enemies.
![G006](/assets/images%2Fmaps%2FG006.png)
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![tome](/assets/images%2Finteractive_maps%2Ftome.webp)
![](/assets/images%2Finteractive_maps%2Flife_crystal.webp)
![sword](/assets/images%2Finteractive_maps%2Fsword.webp)
![arts](/assets/images%2Finteractive_maps%2Farts.webp)
![staff](/assets/images%2Finteractive_maps%2Fstaff.webp)
![arts](/assets/images%2Finteractive_maps%2Farts.webp)
![staff](/assets/images%2Finteractive_maps%2Fstaff.webp)
![bow](/assets/images%2Finteractive_maps%2Fbow.webp)
![tome](/assets/images%2Finteractive_maps%2Ftome.webp)
![tome](/assets/images%2Finteractive_maps%2Ftome.webp)
![lance](/assets/images%2Finteractive_maps%2Flance.webp)
![bow](/assets/images%2Finteractive_maps%2Fbow.webp)
![lance](/assets/images%2Finteractive_maps%2Flance.webp)
![lance](/assets/images%2Finteractive_maps%2Flance.webp)
![lance](/assets/images%2Finteractive_maps%2Flance.webp)
![lance](/assets/images%2Finteractive_maps%2Flance.webp)
![lance](/assets/images%2Finteractive_maps%2Flance.webp)
![bow](/assets/images%2Finteractive_maps%2Fbow.webp)
![lance](/assets/images%2Finteractive_maps%2Flance.webp)
![lance](/assets/images%2Finteractive_maps%2Flance.webp)
![axe](/assets/images%2Finteractive_maps%2Faxe.webp)
![axe](/assets/images%2Finteractive_maps%2Faxe.webp)
![lance](/assets/images%2Finteractive_maps%2Flance.webp)
![lance](/assets/images%2Finteractive_maps%2Flance.webp)
![axe](/assets/images%2Finteractive_maps%2Faxe.webp)
- Inspector
- Unit List
- AI Data
Effect | Terrain |
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None | — |